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Inactive
Commits
: Listings
Analyzed
about 8 hours
ago. based on code collected
1 day
ago.
May 18, 2023 — May 18, 2024
Showing page 5 of 26
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[Experimental] Changed index buffer to 32-bit to support higher poly meshes.
Robin Degen
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over 7 years ago
Assert that a GL texture handle is valid when binding it.
Robin Degen
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over 7 years ago
If a VAO is not yet available on a certain GL context, it will be created on the fly; since VAO's are not shared between contexts.
Robin Degen
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over 7 years ago
Set CMAKE_CXX_STANDARD to 14 to indicate we use a C++14 compliant codebase.
Robin Degen
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over 7 years ago
Renamed "near" and "far" values for serialized camera scene objects to "near_value" and "far_value" to not clash with reserved keywords.
Robin Degen
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over 7 years ago
Ignore unreferenced formal parameter warnings in Visual Studio as this only hinders development.
Robin Degen
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over 7 years ago
Fixed render objects sticking around in the render queue causing them not to get cleaned up right after calling scene_manager::cleanup_scene().
Robin Degen
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over 7 years ago
Added experimental support for using DDS files (DXT1, DXT3 and DXT5) as textures.
Robin Degen
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over 7 years ago
Initial implementation of loading a scene from a file.
Robin Degen
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over 7 years ago
Added git submodule sync to make sure CI updates the gitlab token.
Robin Degen
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over 7 years ago
Removed the material data object in favour of using the generated material data object directly.
Robin Degen
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over 7 years ago
Added initial code for loading a serialized world resource.
Robin Degen
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over 7 years ago
Cleaned up resource manager by replacing duplicated methods with a template.
Robin Degen
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over 7 years ago
Improved the serialization generator code and added test.
Robin Degen
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over 7 years ago
Fixed erroneous pragma once in serialization.cpp
Robin Degen
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over 7 years ago
Experimental: Re-enable linux build node.
Robin Degen
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over 7 years ago
Changed if errorlevel checks to shorter "or" checks.
Robin Degen
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over 7 years ago
Experimental: Clean and reset the whole workspace through git to avoid having to re-clone.
Robin Degen
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over 7 years ago
Tweaked example 6 so that the find by name functionality in scene nodes is shown.
Robin Degen
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over 7 years ago
Updated the asset manager so that meshes will set the name of submeshes in scene nodes.
Robin Degen
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over 7 years ago
Added option for scene nodes to have a name, and added method to search for nodes by name.
Robin Degen
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over 7 years ago
Added serialization definition files for a world data format.
Robin Degen
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over 7 years ago
Added support for quaternions and vec3 to the serialization generator.
Robin Degen
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over 7 years ago
Moved various engine subsystems into project groups so that related subsystems are in the same project group.
Robin Degen
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over 7 years ago
Moved the example 6 cameras a little bit closer to the mesh.
Robin Degen
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over 7 years ago
Use the generated deserialize code in the material codec instead of manually decoding the json stream.
Robin Degen
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over 7 years ago
Added initial code to generate json deserialization code based on json object files. This will help with quickly implementing advanced json-based data files in the future.
Robin Degen
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over 7 years ago
Added specular mapping to the normal mapping shader.
Robin Degen
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over 7 years ago
Added sorting of materials that have an alpha channel. They are now rendered after all normal geometry. This makes rendering alpha materials slightly better.
Robin Degen
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over 7 years ago
Discard a fragment from the normal shader if it's diffuse alpha is 0.
Robin Degen
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over 7 years ago
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