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Commits : Listings

Analyzed about 3 hours ago. based on code collected about 4 hours ago.
May 30, 2023 — May 30, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Added logging to the png decoder about the detected pixel format. More... over 7 years ago
Fixed the normal shader to always take the alpha channel of the texture into account when rendering. More... over 7 years ago
Added method for getting the gfx device from the application. This is for advanced users only. More... over 7 years ago
Changed the animated sprite for the animation example to Valheim (thanks Phalanx). More... over 7 years ago
Fixed incorrect semicolon in check_gl_error. More... over 7 years ago
Fixed initial animated sprite always being the first tile in the sprite sheet (thanks Phalanx). More... over 7 years ago
Added test cube and snow material (Thanks Phalanx) More... over 7 years ago
Fixed aspect ratio and field of view for example 6. More... over 7 years ago
Initial implementation of tangents and bitangents in 3d meshes. Modified the normal mapping shader to reflect this. More... over 7 years ago
Added contributors acknowledgements to the changelog. More... over 7 years ago
Added .vs folder (Visual Studio 2017, Open Folder) to gitignore. More... over 7 years ago
Added 0.2-rc3 fixes to the changelog. More... over 7 years ago
Fixed returning a temporary object (reference to stack object). More... over 7 years ago
Modernized various method's return types. More... over 7 years ago
Added 0.2-rc2 fixes to the changelog. More... over 7 years ago
Fixed copyright year in build_config.h.in and updated cmake submodule. More... over 7 years ago
Fixed assets being in a source group called "gfx". More... over 7 years ago
Added automatic binding of all samplers to the shader as defined in the material file. More... over 7 years ago
Initial implementation of using json as material format, for supporting data driven based shaders. More... over 7 years ago
Added json11 as submodule. More... over 7 years ago
Fixed "src/codecs" folder being added as source file to the resource subsystem. More... over 7 years ago
Added new found known issue in the changelog for release 0.2. More... over 7 years ago
Added changelog for upcoming version 0.2. More... over 7 years ago
#82 Fixed detected CPP check warnings. More... over 7 years ago
#82 Added initial cpp check project file More... over 7 years ago
Fix #81 Build fails on Visual Studio 2015 32-bit due to various warnings. More... over 7 years ago
Implemented #57 Missing Absolute Set Rotation & Set Position (and getters) on scene node Fixed #76 Camera behaviour in 3d is broken. More... over 7 years ago
Implemented #75 Split off position/rotation related code from scene_node into movable_object More... over 7 years ago
Changed copyright years to include 2017. More... over 7 years ago
#58 Added support for Axis Aligned bounding boxes to sprites. More... over 7 years ago