openhub.net
Black Duck Software, Inc.
Black Duck Open Hub
Follow @
OH
Sign In
Join Now
Projects
People
Organizations
Tools
Blog
BDSA
Projects
People
Projects
Organizations
Forums
Aeon Engine
Settings
|
Report Duplicate
1
I Use This!
×
Login Required
Log in to Open Hub
Remember Me
Inactive
Commits
: Listings
Analyzed
about 3 hours
ago. based on code collected
about 4 hours
ago.
May 30, 2023 — May 30, 2024
Showing page 6 of 26
Search / Filter on:
Commit Message
Contributor
Files Modified
Lines Added
Lines Removed
Code Location
Date
Added logging to the png decoder about the detected pixel format.
Robin Degen
More...
over 7 years ago
Fixed the normal shader to always take the alpha channel of the texture into account when rendering.
Robin Degen
More...
over 7 years ago
Added method for getting the gfx device from the application. This is for advanced users only.
Robin Degen
More...
over 7 years ago
Changed the animated sprite for the animation example to Valheim (thanks Phalanx).
Robin Degen
More...
over 7 years ago
Fixed incorrect semicolon in check_gl_error.
Robin Degen
More...
over 7 years ago
Fixed initial animated sprite always being the first tile in the sprite sheet (thanks Phalanx).
Robin Degen
More...
over 7 years ago
Added test cube and snow material (Thanks Phalanx)
Robin Degen
More...
over 7 years ago
Fixed aspect ratio and field of view for example 6.
Robin Degen
More...
over 7 years ago
Initial implementation of tangents and bitangents in 3d meshes. Modified the normal mapping shader to reflect this.
Robin Degen
More...
over 7 years ago
Added contributors acknowledgements to the changelog.
Robin Degen
More...
over 7 years ago
Added .vs folder (Visual Studio 2017, Open Folder) to gitignore.
Robin Degen
More...
over 7 years ago
Added 0.2-rc3 fixes to the changelog.
Robin Degen
More...
over 7 years ago
Fixed returning a temporary object (reference to stack object).
Robin Degen
More...
over 7 years ago
Modernized various method's return types.
Robin Degen
More...
over 7 years ago
Added 0.2-rc2 fixes to the changelog.
Robin Degen
More...
over 7 years ago
Fixed copyright year in build_config.h.in and updated cmake submodule.
Robin Degen
More...
over 7 years ago
Fixed assets being in a source group called "gfx".
Robin Degen
More...
over 7 years ago
Added automatic binding of all samplers to the shader as defined in the material file.
Robin Degen
More...
over 7 years ago
Initial implementation of using json as material format, for supporting data driven based shaders.
Robin Degen
More...
over 7 years ago
Added json11 as submodule.
Robin Degen
More...
over 7 years ago
Fixed "src/codecs" folder being added as source file to the resource subsystem.
Robin Degen
More...
over 7 years ago
Added new found known issue in the changelog for release 0.2.
Robin Degen
More...
over 7 years ago
Added changelog for upcoming version 0.2.
Robin Degen
More...
over 7 years ago
#82 Fixed detected CPP check warnings.
Robin Degen
More...
over 7 years ago
#82 Added initial cpp check project file
Robin Degen
More...
over 7 years ago
Fix #81 Build fails on Visual Studio 2015 32-bit due to various warnings.
Robin Degen
More...
over 7 years ago
Implemented #57 Missing Absolute Set Rotation & Set Position (and getters) on scene node Fixed #76 Camera behaviour in 3d is broken.
Robin Degen
More...
over 7 years ago
Implemented #75 Split off position/rotation related code from scene_node into movable_object
Robin Degen
More...
over 7 years ago
Changed copyright years to include 2017.
Robin Degen
More...
over 7 years ago
#58 Added support for Axis Aligned bounding boxes to sprites.
Robin Degen
More...
over 7 years ago
←
1
2
3
4
5
6
7
8
9
10
…
25
26
→
This site uses cookies to give you the best possible experience. By using the site, you consent to our use of cookies. For more information, please see our
Privacy Policy
Agree