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Inactive
Commits
: Listings
Analyzed
about 9 hours
ago. based on code collected
1 day
ago.
May 18, 2023 — May 18, 2024
Showing page 9 of 26
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Contributor
Files Modified
Lines Added
Lines Removed
Code Location
Date
Applied clang formatting.
Robin Degen
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over 7 years ago
Moved the resources subsystem to a seperate library.
Robin Degen
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over 7 years ago
Moved the storage (resource file) subsystem to a seperate library.
Robin Degen
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over 7 years ago
Removed unused argc,argv from the examples to fix a compiler warning from Visual Studio.
Robin Degen
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over 7 years ago
Added imgui as submodule.
Robin Degen
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over 7 years ago
Moved the platform subsystem to a seperate static library for better maintainability of dependencies between subsystems.
Robin Degen
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over 7 years ago
Removed the null gfx device and platform to aid in faster refactoring for a better code decomposition. Removed platform code that wasn't working properly. Only glfw will be supported for the time being. Removed circular dependency between GFX and Platform
Robin Degen
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over 7 years ago
Fixed tab usage in CMakeLists.txt.
Robin Degen
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over 7 years ago
Disabled AEON_ENABLE_MSVC_ITERATOR_DEBUGGING by default as it leads to linking issues with the standard Qt binaries.
Robin Degen
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over 7 years ago
Made building OpenAL and audio codecs optional and disabled it by default since audio is not yet implemented.
Robin Degen
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over 7 years ago
Put aeon_engine_common and aeon_engine_data into the appropriate project folders and minor cmake cleanup.
Robin Degen
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over 7 years ago
Removed unused forward declare.
Robin Degen
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over 7 years ago
Moved data portion to seperate library.
Robin Degen
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over 7 years ago
Moved common portion to seperate library.
Robin Degen
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over 7 years ago
Removed dependency from gfx::texture on resource::image.
Robin Degen
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over 7 years ago
Removed dependency from gfx::shader on resource::shader.
Robin Degen
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over 7 years ago
The material codec no longer needs to know about the resource manager.
Robin Degen
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over 7 years ago
Added material as a data object and refactored the material code path to be data driven in the future. Atlasses are now UV based instead of pixel based for simplicity.
Robin Degen
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over 7 years ago
Fixed compiler warning on Visual Studio.
Robin Degen
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over 7 years ago
Further work on refactoring gfx and asset manager to remove the dependency from gfx on resources.
Robin Degen
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over 7 years ago
Fixed warning on windows.
Robin Degen
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over 7 years ago
Applied clang formatting.
Robin Degen
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over 7 years ago
Split the atlas data into a seperate object to remove the dependency of gfx on resources in the future.
Robin Degen
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over 7 years ago
Downgraded GLM submodule due to not working properly on Windows.
Robin Degen
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over 7 years ago
Updated various submodules to a newer version.
Robin Degen
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over 7 years ago
Revert "Fixed rotation values in the examples that were broken due to the switch"
Robin Degen
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over 7 years ago
Disabled sorting include files in the clang format script to prevent newer versions from changing the header include order.
Robin Degen
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over 7 years ago
Added window settings so that more in-depth settings can be passed on to the platform for window creation. Added support for single/double buffering and multisampling.
Robin Degen
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over 7 years ago
Replaced existing matrix rotation code in scene_node with a better implementation using transform-aware quaternion rotations.
Robin Degen
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over 7 years ago
Added support for setting and getting a mouse cursor mode. This allows for capturing the mouse cursor.
Robin Degen
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over 7 years ago
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