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Analyzed 3 months ago. based on code collected over 3 years ago.

Project Summary

Após anos de desenvolvimento do framework GBF e de alguns jogos, chegou o momento de difundir o conhecimento adquirido, para isso irei a partir de agora por meio do projeto 'Aero Target', o qual é subprojeto do PJMOO (Projetando Jogos Multiplataforma com Orientação a Objetos) laçar um tutorial por meio desse wiki, focado no Aero Target, com o objetivo de ensinar como programar jogos e como utilizar o GBF.

Estaremos agora publicando o tutorial, o qual deve evoluir durante as próximas semanas, até que de fato tenhamos o Aero Target, de forma funcional e pronto para ser jogado e 'desmontado' pelos leitores.

Tags

2d arcade bouml c++ codeblocks cross-platform entertainment game gamedev gbf linux object_oriented pjmoo programming sdl source windows

In a Nutshell, AeroTarget...

GNU General Public License v2.0 or later
Permitted

Commercial Use

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Required

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Include Copyright

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These details are provided for information only. No information here is legal advice and should not be used as such.

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This Project has No vulnerabilities Reported Against it

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Languages

Languages?height=75&width=75
C++
80%
C
13%
XML
6%

30 Day Summary

Jan 10 2016 — Feb 9 2016

12 Month Summary

Feb 9 2015 — Feb 9 2016

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