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Analyzed almost 2 years ago. based on code collected over 5 years ago.

Project Summary

Após anos de desenvolvimento do framework GBF e de alguns jogos, chegou o momento de difundir o conhecimento adquirido, para isso irei a partir de agora por meio do projeto 'Aero Target', o qual é subprojeto do PJMOO (Projetando Jogos Multiplataforma com Orientação a Objetos) laçar um tutorial por meio desse wiki, focado no Aero Target, com o objetivo de ensinar como programar jogos e como utilizar o GBF.

Estaremos agora publicando o tutorial, o qual deve evoluir durante as próximas semanas, até que de fato tenhamos o Aero Target, de forma funcional e pronto para ser jogado e 'desmontado' pelos leitores.

Tags

2d arcade bouml c++ codeblocks cross-platform entertainment game gamedev gbf linux object_oriented pjmoo programming sdl source windows

In a Nutshell, AeroTarget...

GNU General Public License v2.0 or later
Permitted

Commercial Use

Modify

Distribute

Place Warranty

Forbidden

Sub-License

Hold Liable

Required

Distribute Original

Disclose Source

Include Copyright

State Changes

Include License

These details are provided for information only. No information here is legal advice and should not be used as such.

This Project has No vulnerabilities Reported Against it

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Languages

Languages?height=75&width=75
C++
80%
C
13%
XML
6%

30 Day Summary

Jan 10 2016 — Feb 9 2016

12 Month Summary

Feb 9 2015 — Feb 9 2016

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