I'm developing a game engine (Ninurta) and game (Alal Lalartu) with the primary purpose of improving on areas in which I am weak and experimenting with various architectures. I am doing this solely in my free time and am providing the source code so I have a persistent off-site backup, other people can learn from it, and to receive critique. Ninurta is a threaded data-driven object oriented game engine utilizing SDL, OpenGL, and OpenAL (tentative). In addition I am writing a vector math library and physics engine (implementing both soft and rigid body objects). The engine will support a scripting language (my current choice is Lua but it remains unimplemented). I am programming on Windows using GCC but it should compile on Linux. Alal Lalartu I currently plan to expand into a top down shoot em up but I hope to keep Ninurta general enough that it can expand into any genre.
Use Patent Claims
Include Install Instructions
These details are provided for information only. No information here is legal advice and should not be used as such.