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Commits : Listings

Analyzed 1 day ago. based on code collected 2 days ago.
Mar 26, 2023 — Mar 26, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Fixes WHOLE_SCENE captureMode (broken in the recent update that added animation whitelisting) More... over 14 years ago
Updates readme, pulse patch readme, and all pulse patch tests. More... over 14 years ago
Corrects a mistake in previous commit: DAE is now set to always be treated as a leaf node by default. More... over 14 years ago
Adds cameraBlurPercent. Updates render strategy so that only leaf nodes are rendered. Adds useViewportLayerCapture option to 3D scene and improves depth sorting. Adds recursion and render exception settings to scenes to give more control over what objects are treated as leaf nodes. Adds animation whitelisting so only selective targets are animated (requires small update to engine patches) and so that compound blur is supported for nested leaf nodes. Note that for compound blur parent nodes should just be clear containers, not physical objects, so add a physical parent object as a separate child of the container. More... over 14 years ago
Changes default bufferMilliseconds from 0 to 1. Changes the scene sprite to type DisplayObjectContainer in FilmStripSceneSprite, for flexibility (makes it possible to use MovieClip instead, for example). Adds documentation comments to FilmStrip class. More... over 14 years ago
Corrects filmstrip top and left properties which were reversed (thanks: Steve Penza). Adds autoPlay setting to PlaybackFromRAM. Adds framesRendered property to FilmStrip. Improves FilmStrip.stopRendering() and related processes a little (still not perfect but causes fewer errors when called during a frame render). More... over 14 years ago
Improves framerate fidelity in PlaybackFromRAM by adjusting for render delays each frame. More... over 14 years ago
Fixes an issue with motion blur where the primary frame wasn't getting visually updated if only one target object is in the scene. Adds PlaybackFromRAM.autoAddTo property, adds playback automatically after render is complete. More... over 14 years ago
Adds pulse patch examples and test files for KitchenSync and Boostworthy animation systems. More... almost 15 years ago
for first release More... almost 15 years ago
adds mp4 More... almost 15 years ago
adds top & left params to filmstrip. adds readme-first and license. More... almost 15 years ago
examples and docs More... almost 15 years ago
adds gtween and starts the patch readme More... almost 15 years ago
adds filter option to apply to subframes or not. improves tutorials. More... almost 15 years ago
moves matte blur into MotionBlurController and switches subclass to SplitBlurController. improves filters system by adding flag for subframes. More... almost 15 years ago
working on cleaning up examples. More... almost 15 years ago
moves patch tests to new subdirectory More... almost 15 years ago
moves engine patches to a private repository so we don't have to get into redistro'ing them. More... almost 15 years ago
Release ready now except need to document PulseControl patches and move src-engines out of project. More... almost 15 years ago
Moves delta processing into FilmStripSceneController so it can revert to full frame capture when there aren't any blur subframes. More... almost 15 years ago
adds start event and sets up project for framedumper. More... almost 15 years ago
clean up, comment, improve examples. also changes PulseControl so it doesn't fire user-set enterframes during render. More... almost 15 years ago
safed up the previous build for outside eyes. More... almost 15 years ago
breaks matte blur into subclass to tidy up the main blur class a little. lots of new comments. this revision is looking close to a 1.0 More... almost 15 years ago
solid stable version with scene classes broken out nicely. More... almost 15 years ago
Adds whole scene capture mode, matte subframe mode, and effects. Stable. More... almost 15 years ago
adds support for matted subframes More... almost 15 years ago
First milestone. Blur works in both directions. More... almost 15 years ago
motion blur partial: object capture and motion-delta/subframe calc in place. does not draw subframes yet. More... almost 15 years ago