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Very Low Activity
Commits
: Listings
Analyzed
about 16 hours
ago. based on code collected
about 19 hours
ago.
May 01, 2023 — May 01, 2024
Showing page 131 of 132
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Contributor
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Code Location
Date
added new level.preferences object which contains access to game preference settings
David White
More...
almost 11 years ago
Merge branch 'master' of github.com:anura-engine/anura
David White
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almost 11 years ago
some new-style custom_draw features
David White
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almost 11 years ago
Merge branch 'master' of github.com:anura-engine/anura
David D. Roberts
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almost 11 years ago
Changed is_type() functions to return true or false, instead of 0 or 1.
David D. Roberts
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almost 11 years ago
fixed Makefile to make it default to SDL2
David White
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almost 11 years ago
some shader changes and improvements
David White
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almost 11 years ago
fix to build on SDL1.3
David White
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almost 11 years ago
Merge branch 'master' of github.com:anura-engine/anura
David White
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almost 11 years ago
Removed some redundant code from prepare_raster.
Kristina Simpson
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almost 11 years ago
Merge branch 'master' of github.com:anura-engine/anura
David White
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almost 11 years ago
Fixed another instance of SDL_WINDOW_OPENGL not being passed to SDL_CreateWindow.
Kristina Simpson
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almost 11 years ago
Fixed the engine to run on windows again, without the glewInit errors.
Kristina Simpson
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almost 11 years ago
renamed shader_ptr -> shader_program_ptr to avoid confusion
David White
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almost 11 years ago
added tweaks to the way shadows work, make them use specific zorders. Added a --debug-shadows switch which can be used to highlight the areas shadows are drawn in
David White
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almost 11 years ago
fix to shaders to make them more efficient in the presence of shadows
David White
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almost 11 years ago
fixed camera handling on titlescreen in widescreen mode
David White
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almost 11 years ago
improved camera handling along level edges
David White
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almost 11 years ago
fixes to memory leaks due to circular references with widgets
David White
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almost 11 years ago
fixes to shadow drawing to nose us gl alpha testing because Krista pointed out this won't work on gles2 devices
David White
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almost 11 years ago
added support for an is_shadow flag on objects which marks them as a shadow. Shadows only draw on top of other foreground pixels, not over the background
David White
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almost 11 years ago
added new find_point_object_can_stand_on function so that shadows and such can be calculated more efficiently than having to do a search in FFL every frame
David White
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almost 11 years ago
Removed glu as a dependency.
Kristina Simpson
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almost 11 years ago
added support for custom_objects to have different GL blending modes. Set blend_mode_source and blend_mode_dest to a string describing the blend mode to set a blend mode for an object
David White
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almost 11 years ago
added stuff which can support destructible terrain; also fixed marcavis' crasher bug
David White
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almost 11 years ago
added some debugging capabilities to look for texture bugs
David White
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almost 11 years ago
Merge branch 'master' of github.com:anura-engine/anura
David White
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almost 11 years ago
various fixes to formulas and type system
David White
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almost 11 years ago
Make mysql_connection.h a system include
AI0867
as Alexander van Gessel
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almost 11 years ago
Merge branch 'master' of github.com:anura-engine/anura
David White
More...
almost 11 years ago
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