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Commits : Listings

Analyzed about 16 hours ago. based on code collected about 19 hours ago.
May 01, 2023 — May 01, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
added new level.preferences object which contains access to game preference settings More... almost 11 years ago
Merge branch 'master' of github.com:anura-engine/anura More... almost 11 years ago
some new-style custom_draw features More... almost 11 years ago
Merge branch 'master' of github.com:anura-engine/anura More... almost 11 years ago
Changed is_type() functions to return true or false, instead of 0 or 1. More... almost 11 years ago
fixed Makefile to make it default to SDL2 More... almost 11 years ago
some shader changes and improvements More... almost 11 years ago
fix to build on SDL1.3 More... almost 11 years ago
Merge branch 'master' of github.com:anura-engine/anura More... almost 11 years ago
Removed some redundant code from prepare_raster. More... almost 11 years ago
Merge branch 'master' of github.com:anura-engine/anura More... almost 11 years ago
Fixed another instance of SDL_WINDOW_OPENGL not being passed to SDL_CreateWindow. More... almost 11 years ago
Fixed the engine to run on windows again, without the glewInit errors. More... almost 11 years ago
renamed shader_ptr -> shader_program_ptr to avoid confusion More... almost 11 years ago
added tweaks to the way shadows work, make them use specific zorders. Added a --debug-shadows switch which can be used to highlight the areas shadows are drawn in More... almost 11 years ago
fix to shaders to make them more efficient in the presence of shadows More... almost 11 years ago
fixed camera handling on titlescreen in widescreen mode More... almost 11 years ago
improved camera handling along level edges More... almost 11 years ago
fixes to memory leaks due to circular references with widgets More... almost 11 years ago
fixes to shadow drawing to nose us gl alpha testing because Krista pointed out this won't work on gles2 devices More... almost 11 years ago
added support for an is_shadow flag on objects which marks them as a shadow. Shadows only draw on top of other foreground pixels, not over the background More... almost 11 years ago
added new find_point_object_can_stand_on function so that shadows and such can be calculated more efficiently than having to do a search in FFL every frame More... almost 11 years ago
Removed glu as a dependency. More... almost 11 years ago
added support for custom_objects to have different GL blending modes. Set blend_mode_source and blend_mode_dest to a string describing the blend mode to set a blend mode for an object More... almost 11 years ago
added stuff which can support destructible terrain; also fixed marcavis' crasher bug More... almost 11 years ago
added some debugging capabilities to look for texture bugs More... almost 11 years ago
Merge branch 'master' of github.com:anura-engine/anura More... almost 11 years ago
various fixes to formulas and type system More... almost 11 years ago
Make mysql_connection.h a system include
AI0867
as Alexander van Gessel
More... almost 11 years ago
Merge branch 'master' of github.com:anura-engine/anura More... almost 11 years ago