AoeuimNewsThu Dec 6 13:15:36 CET 2007 Current goal set to coding a Jamfile, to build lua, lua-enhanced aoeui, next goal is to rewrite bits to C++ when necessary. Minimal art is maximum profit. Thu Dec 6 13:11:08 CET 2007 Finally decided on buildsystem: boost-jam v2, not scons, not waf, not autotools, not gmake DescriptionThis (not-yet-existing) editor is based on aoeui, hacked line-by-line into C++, with support for scripting languages (until now, lua fits the bill)
This editor's author tries to stay true to the goals set by the author of aoeui.
This project is proudly released under the general public licence version 2.
KISS leads to LOVE and the other way aroundKeep it simple stupid leads to Leave out virtually everything. Code growth must be orthogonal. Learning curve must be non-existent. Usability dictates functionality, not the other way around. The way code is written, must not dictate how an application is used. Usability dictates (workflow) dictates how code must be written. Easy tasks should be easy to complete. Hard tasks should be completable using the least time and the least number of steps possible.
TODOStudy how system works (Hook sysouts to every function) Design C++ equivalent with posix in mind Design with MVC and message passing in mind Attempt to hook lua into the input system Attempt to hook lua into the display system Attempt to hook lua into the write system
These details are provided for information only. No information here is legal advice and should not be used as such.