5
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Commits : Listings

Analyzed about 6 hours ago. based on code collected about 8 hours ago.
Jun 11, 2023 — Jun 11, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Move MemoryLogger into anonymous namespace More... about 10 years ago
Fix inconsistent global MAGICMODE declaration More... about 10 years ago
Code style More... about 10 years ago
Use std::vector for room textures More... about 10 years ago
Code style More... about 10 years ago
Replace pointer with const reference More... about 10 years ago
Code style More... about 10 years ago
Replace pointer with const reference More... about 10 years ago
Replace pointer with reference More... about 10 years ago
Remove memcpy More... about 10 years ago
Remove memcpy More... about 10 years ago
Remove unused array More... about 10 years ago
Remove function AddIdxToBone More... about 10 years ago
Use std::vector for bone vertex indices More... about 10 years ago
Remove unused field from bone More... about 10 years ago
Use std::vector for skeleton bones More... about 10 years ago
Code style More... about 10 years ago
Move function AddPoisonFog More... about 10 years ago
Rename parameter More... about 10 years ago
Code style More... about 10 years ago
Remove function No_MagicAllowed More... about 10 years ago
Fix invalid spell handle in magic missile spell effect More... about 10 years ago
Replace direct spell array access More... about 10 years ago
Remove unused spellinstance fields More... about 10 years ago
Move spellinstance field out of spell effect base class More... about 10 years ago
Replace function with method More... about 10 years ago
Tweak speed spell effect More... about 10 years ago
Don't pass spell duration thru the speed spell effect, minor cleanup More... about 10 years ago
Fix speed spell effect More... about 10 years ago
Remove function EERIE_LINKEDOBJ_Create More... about 10 years ago