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Low Activity
Commits
: Listings
Analyzed
about 12 hours
ago. based on code collected
about 19 hours
ago.
Apr 22, 2023 — Apr 22, 2024
Showing page 599 of 724
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Commit Message
Contributor
Files Modified
Lines Added
Lines Removed
Code Location
Date
Removed unused Application::m_bAppUseZBuffer
Sebastien Lussier
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over 12 years ago
Fixed invalid access to an std::string
Sebastien Lussier
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over 12 years ago
Change buffer unerrun warnings from LogError to LogWarning.
Daniel Scharrer
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over 12 years ago
Don't create directories and logs when loading interactive objects that don't exist in paks from savegames.
Daniel Scharrer
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over 12 years ago
Fix compile errors in the d3d9 renderer.
Daniel Scharrer
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over 12 years ago
Merge branch 'master' into render-fixes
Daniel Scharrer
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over 12 years ago
Merge branch 'dx9' of github.com:lubosz/ArxFatalis
Sebastien Lussier
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over 12 years ago
Fix ambainces / ambiance tracks being stopped too early.
Daniel Scharrer
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over 12 years ago
Fix camera movement stuttering in some cutscenes.
Daniel Scharrer
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over 12 years ago
[DX7] Removed all dx7 backends (please don't cry)
Sebastien Lussier
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over 12 years ago
[CMake] Changed create_source_groups() to create a hierarchy that replicates the disk structure
Sebastien Lussier
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over 12 years ago
Fix mingw32 build.
Daniel Scharrer
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over 12 years ago
[DInput8] Force the Windows mouse pointer to stay in the middle of the screen when running fullscreen
Sebastien Lussier
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over 12 years ago
Fix image origin in Image::save().
Daniel Scharrer
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over 12 years ago
[D3D9] Restore initial gamma ramp settings on exit
Sebastien Lussier
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over 12 years ago
Merge branch 'dx9' of github.com:lubosz/ArxFatalis into dx9
Sebastien Lussier
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over 12 years ago
[D3D9] Removed warning in D3D9Renderer::SetAntialiasing(), supported only if the device was created with multisampling activated.
Sebastien Lussier
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over 12 years ago
[D3D9] Improved selection of depth buffer format
Sebastien Lussier
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over 12 years ago
[D3D9] Fixed unused variables warnings
Sebastien Lussier
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over 12 years ago
[D3D9] D3D9Renderer::SetDepthBias() now working as expected
Sebastien Lussier
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over 12 years ago
Work around compile error in D3D9Renderer due to broken wine headers.
Daniel Scharrer
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over 12 years ago
[D3D9] Avoid using D3DXSaveSurfaceToFileInMemory() in the screenshot code, as it is not available in Wine
Sebastien Lussier
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over 12 years ago
Merge branch 'master' into render-fixes
Daniel Scharrer
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over 12 years ago
Move common methods from DSoundSource and OpenALSource to Source.
Daniel Scharrer
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over 12 years ago
Fix more strict aliasing problems, remove redundant casts.
Daniel Scharrer
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over 12 years ago
DSoundBackend: ensure that the play time doesn't advance beyond the requested play count.
Daniel Scharrer
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over 12 years ago
Add workaround for issues with ekopath and -fno-rtti.
Daniel Scharrer
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over 12 years ago
Fix comparison between signed and unsigned integers.
Daniel Scharrer
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over 12 years ago
Convert more vector calculations to use overloaded operators in Paths.cpp
Daniel Scharrer
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over 12 years ago
Enable strict aliasing for gcc-like compilers.
Daniel Scharrer
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over 12 years ago
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