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Low Activity
Commits
: Listings
Analyzed
1 day
ago. based on code collected
1 day
ago.
Apr 18, 2023 — Apr 18, 2024
Showing page 602 of 724
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Contributor
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Code Location
Date
Remove unused variable in D3D7Window::setFullscreenMode()
Daniel Scharrer
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over 12 years ago
Remove whitespace at end of line.
Daniel Scharrer
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over 12 years ago
Merge branch 'core_cleanup' of github.com:lubosz/ArxFatalis into core_cleanup
Sebastien Lussier
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over 12 years ago
Fixed D3D display mode change (windowed/fullscreen/alt+tab all works now)
Sebastien Lussier
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over 12 years ago
OpenGLRenderer: ignore the specular color in TexturedVertex.
Daniel Scharrer
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over 12 years ago
Cleanup the vertex shader on shutdown.
Daniel Scharrer
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over 12 years ago
Add more script warning suppressions.
Daniel Scharrer
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over 12 years ago
Fix CompressedFileHandle::seek().
Daniel Scharrer
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over 12 years ago
Tell cmake that ekopath supports -isystem.
Daniel Scharrer
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over 12 years ago
Fix typo in variable name.
Daniel Scharrer
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over 12 years ago
OpenGLRenderer: query the number of available texture units on init.
Daniel Scharrer
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over 12 years ago
OpenGLRenderer: enable maximum supported anisotropic filtering to mimic D3D7Renderer.
Daniel Scharrer
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over 12 years ago
OpenGLRenderer: Use GL_CLAMP_TO_EDGE instead of GL_CLAMP to implement WrapClamp to match d3d behaviour.
Daniel Scharrer
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over 12 years ago
Add script warning suppression for human_base_0174:136:play.
Daniel Scharrer
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over 12 years ago
Add script warning suppression for metal_grid_0008:338.
Daniel Scharrer
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over 12 years ago
Fix signed/unsigned integer comparison.
Daniel Scharrer
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over 12 years ago
Remove unused global variables.
Daniel Scharrer
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over 12 years ago
Use glMapBufferRange() + memcpy() instead of glBufferSubData() if available.
Daniel Scharrer
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over 12 years ago
Only use the vertex shader when needed.
Daniel Scharrer
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over 12 years ago
Merge branch 'core_cleanup' into core_cleanup_rhw
Daniel Scharrer
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over 12 years ago
Disable strict aliasing again since there are still many problems.
Daniel Scharrer
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over 12 years ago
Fix wine build.
Daniel Scharrer
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over 12 years ago
Fix compiler values (unused expression result).
Daniel Scharrer
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over 12 years ago
Map additional SDL mouse buttons to Arx mouse buttons.
Daniel Scharrer
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over 12 years ago
Merge branch 'core_cleanup' of github.com:lubosz/ArxFatalis into core_cleanup
Sebastien Lussier
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over 12 years ago
Add a vertex shader to convert pre-processed D3D (x,y,z,rhw) vertices to OpenGL (x,y,z,w) vertices.
Daniel Scharrer
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over 12 years ago
Fixed warning in D3D7 renderer
Sebastien Lussier
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over 12 years ago
Fixed warning in OGL renderer
Sebastien Lussier
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over 12 years ago
Specify range to be locked in DynamicVertexBuffer.
Daniel Scharrer
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over 12 years ago
Use glMapBufferRange() instead of glMapBuffer() if GL_ARB_map_buffer_range is avalable.
Daniel Scharrer
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over 12 years ago
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