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Commits : Listings

Analyzed 1 day ago. based on code collected 1 day ago.
Apr 18, 2023 — Apr 18, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Remove unused variable in D3D7Window::setFullscreenMode() More... over 12 years ago
Remove whitespace at end of line. More... over 12 years ago
Merge branch 'core_cleanup' of github.com:lubosz/ArxFatalis into core_cleanup More... over 12 years ago
Fixed D3D display mode change (windowed/fullscreen/alt+tab all works now) More... over 12 years ago
OpenGLRenderer: ignore the specular color in TexturedVertex. More... over 12 years ago
Cleanup the vertex shader on shutdown. More... over 12 years ago
Add more script warning suppressions. More... over 12 years ago
Fix CompressedFileHandle::seek(). More... over 12 years ago
Tell cmake that ekopath supports -isystem. More... over 12 years ago
Fix typo in variable name. More... over 12 years ago
OpenGLRenderer: query the number of available texture units on init. More... over 12 years ago
OpenGLRenderer: enable maximum supported anisotropic filtering to mimic D3D7Renderer. More... over 12 years ago
OpenGLRenderer: Use GL_CLAMP_TO_EDGE instead of GL_CLAMP to implement WrapClamp to match d3d behaviour. More... over 12 years ago
Add script warning suppression for human_base_0174:136:play. More... over 12 years ago
Add script warning suppression for metal_grid_0008:338. More... over 12 years ago
Fix signed/unsigned integer comparison. More... over 12 years ago
Remove unused global variables. More... over 12 years ago
Use glMapBufferRange() + memcpy() instead of glBufferSubData() if available. More... over 12 years ago
Only use the vertex shader when needed. More... over 12 years ago
Merge branch 'core_cleanup' into core_cleanup_rhw More... over 12 years ago
Disable strict aliasing again since there are still many problems. More... over 12 years ago
Fix wine build. More... over 12 years ago
Fix compiler values (unused expression result). More... over 12 years ago
Map additional SDL mouse buttons to Arx mouse buttons. More... over 12 years ago
Merge branch 'core_cleanup' of github.com:lubosz/ArxFatalis into core_cleanup More... over 12 years ago
Add a vertex shader to convert pre-processed D3D (x,y,z,rhw) vertices to OpenGL (x,y,z,w) vertices. More... over 12 years ago
Fixed warning in D3D7 renderer More... over 12 years ago
Fixed warning in OGL renderer More... over 12 years ago
Specify range to be locked in DynamicVertexBuffer. More... over 12 years ago
Use glMapBufferRange() instead of glMapBuffer() if GL_ARB_map_buffer_range is avalable. More... over 12 years ago