Adds a test for random move iteration |
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over 2 years ago
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Implements a Chess engine (work in progress) |
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over 2 years ago
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Print the position that triggered a benchmark exception |
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over 2 years ago
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Fix: Ensure game capacity for perft and divide commands |
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over 2 years ago
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Implements a 'divide' test tool |
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over 2 years ago
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Fix: Show perft results for each benchmark suite |
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over 2 years ago
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Fix: Perft start board wasn't set |
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over 2 years ago
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A bunch of minor fixes |
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over 2 years ago
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Fix: Do not catch Board#toString exceptions |
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over 2 years ago
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Automatically parse UCI parameters from a list of names |
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over 2 years ago
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Remove 'moves' from the UCI completer and add 'value' |
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over 2 years ago
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Complete rewrite of the UCI service |
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over 2 years ago
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Adds a do-nothing openings book implementation |
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over 2 years ago
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Move the UCI brain thread to its own class |
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over 2 years ago
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Allow overriding the module engine type from the command line |
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over 2 years ago
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Experimental one-player games support for the GGP module |
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over 2 years ago
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New cooperative MCTS algorithm for use by one-player games |
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over 2 years ago
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Makes the UCT engine interface partially visible |
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over 2 years ago
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General Game Playing engine implementation |
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over 2 years ago
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Fix: StopWatch#reset must also clear the start time |
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over 2 years ago
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Get rid of BaseGame#defaultBoard and BaseGame#initialize |
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over 2 years ago
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Allow modules to specify recipes to create process services |
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over 2 years ago
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Ensure there are at least two services for a battle |
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over 2 years ago
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Remove UCT minimum expansions and produce reports every 350ms |
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over 2 years ago
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Fix: Store new capacity of draughts generator |
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over 2 years ago
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Fix: ProcessConverter should start main method of current module |
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over 2 years ago
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Fix: Do not clone game positions twice |
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over 2 years ago
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Requiere a .suite file for the test bench command |
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over 2 years ago
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Change game module names and descriptions |
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over 2 years ago
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Fix: Remove assertion :( |
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over 2 years ago
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