0
I Use This!
Inactive

Commits : Listings

Analyzed 1 day ago. based on code collected 1 day ago.
Apr 24, 2023 — Apr 24, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Initialise() added to GUIClass More... almost 15 years ago
GUIClass added, however needs loads of work. initial GUI images added. More... almost 15 years ago
Explosions now collide with walls and crates correctly. Crates now also get destroyed with bomb blasts. Lot of code changed due to crate vs explosion collision detection. More... about 15 years ago
Explosion Power fixed. Explosions now dissipate correctly. And Explosions are being displayed fairly good on the map. Screen Wrapping not sorted out yet. More... about 15 years ago
BombTimers complete, Explosion Timers getting there and the start (the middle) of the explosions are now being displayed. More... about 15 years ago
Bomb placement now much better. More... about 15 years ago
ToDo list added More... about 15 years ago
Crates added to most maps. Bombs can now be placed, and displayed on the map though their placement is very rudimentary at the moment. More... about 15 years ago
Bomb and Explosion Sprites added More... about 15 years ago
Ignore project files... More... about 15 years ago
Added crate and nothingness to tile set, added collision detection for crates. Map1 updated to show both in action. More... about 15 years ago
converted just about everything to #defines, converted IntroImage and theme to PCX. Warning CANNOT convert player sprites to PCX (transparency is incorrect). And all code now reflects the use of 800x600 screen resolution. Game now runs correctly - still pre-alpha though. More... about 15 years ago
Maps all converted to 800x600pixel format (25 by 18 tiles) More... about 15 years ago
Added config file support More... about 15 years ago
Implemented fullscreen option More... about 15 years ago
Added command line option support More... about 15 years ago
[no comment] More... about 15 years ago
Added some basic collision detection (references just one pixel in up, down, left and right directions of the player sprite). More... about 15 years ago
new Intro Image, plus another map More... about 15 years ago
Custom Blit function now completed - full image wrapping at all areas of the screen More... about 15 years ago
Custom Blit function to allow screen wrapping of sprites, cant deal with corners just yet though. Added another Map More... about 15 years ago
MapClass::FindPlayerStartPosition nearly completed More... about 15 years ago
Various updates, Keyboard Input getting closer to being finished, Displaying Players started. More... about 15 years ago
PlayerClass::FindHumanPlayer() completed More... about 15 years ago
Initial Import of bcBomber More... about 15 years ago