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over 16 years ago
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over 16 years ago
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Added the change color action to OwenGui, which handles color changes for an elements hover, clicked, and active states. |
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over 16 years ago
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over 16 years ago
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Rewriting the gui right now.... |
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over 16 years ago
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almost 17 years ago
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almost 17 years ago
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almost 17 years ago
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Current source for the 0.3 release. |
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almost 17 years ago
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Removed some redundent input methods. |
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about 17 years ago
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about 17 years ago
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about 17 years ago
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Made some slight optimizations(I can't spell) and made some parts of the code more consistent. |
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about 17 years ago
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about 17 years ago
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removing redundant files. |
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about 17 years ago
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about 17 years ago
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renamed the FileParser class files to file_parser. |
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about 17 years ago
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Cleaned up the code a little, removed a redundant vector. Also started work on the slider gui element. |
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about 17 years ago
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Renamed some files and split the super ugly SectorObjects class so it fit in with the others, also managed to recover the 200 fps that were lost at some point in d3d, gui stuff also finalized. |
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about 17 years ago
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Finished gui rewrite, it is now possible to do evrything dynamically. |
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over 17 years ago
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Combined the stativ_image class into the button class and added the text class, which handles both static and dynamic text values. |
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over 17 years ago
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More gui work. Implemented a static_image, static_text widget type. |
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over 17 years ago
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Writing a semi-scriptable gui system, dropped BetaJean's. Project is now buildable against ogre 1.2.4 WITHOUT stlPort. Going back to the menu form in game will throw an exception. |
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over 17 years ago
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over 17 years ago
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Continuing splitting the classes into their own header file and implementation file. Also included BetaGUI, a very small but unreadable gui by Betajaen. It is not currently implemented. |
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over 17 years ago
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over 17 years ago
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Renamed all classes, functions, and variables with a more consistent naming system. |
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over 17 years ago
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over 17 years ago
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over 17 years ago
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over 17 years ago
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