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Inactive
Commits
: Listings
Analyzed
about 2 hours
ago. based on code collected
about 8 hours
ago.
Apr 23, 2023 — Apr 23, 2024
Showing page 1 of 2
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Commit Message
Contributor
Files Modified
Lines Added
Lines Removed
Code Location
Date
Some examples.
Tom Palmer
More...
over 10 years ago
Synchronized with blockly turtlebot.
Tom Palmer
More...
almost 11 years ago
Track velocity. Hide piranhas in pipes. Shorter log limit.
Tom Palmer
More...
almost 11 years ago
Check for block selection for export. URI encoding for data uris for more transparency.
Tom Palmer
More...
almost 11 years ago
Block export and some cleanup.
Tom Palmer
More...
almost 11 years ago
File extension blockly with text/plain.
Tom Palmer
More...
almost 11 years ago
File open and import.
Tom Palmer
More...
almost 11 years ago
Save works. Enter toggles ai.
Tom Palmer
More...
almost 11 years ago
On-page console. Initial stubs for open and save.
Tom Palmer
More...
almost 11 years ago
Removed onGround block.
Tom Palmer
More...
almost 11 years ago
Power ups, sprite predicates, shells, facing.
Tom Palmer
More...
almost 11 years ago
Correct off screen. Y origin center.
Tom Palmer
More...
almost 11 years ago
More thorough tile types.
Tom Palmer
More...
almost 11 years ago
Much progress on tile info.
Tom Palmer
More...
almost 11 years ago
Mario offset. Tile size.
Tom Palmer
More...
almost 11 years ago
Enemy types. Thoughts toward tiles. Cap strings.
Tom Palmer
More...
almost 11 years ago
Sprite position (also somewhat on map), radius, and velocity.
Tom Palmer
More...
almost 11 years ago
Sprite values.
Tom Palmer
More...
almost 11 years ago
Game support code. Enemy list. Print to console.
Tom Palmer
More...
almost 11 years ago
Some sensing for self and game mode. Export application var.
Tom Palmer
More...
almost 11 years ago
No log code.
Tom Palmer
More...
almost 11 years ago
Proper setup for variables and procedures. Actions var available to procedures.
Tom Palmer
More...
almost 11 years ago
Save and restore blocks automatically. Enable/disable update button. Grunt watch.
Tom Palmer
More...
almost 11 years ago
Simplified action blocks.
Tom Palmer
More...
almost 11 years ago
Var persistence. Simplified actions in generated code. Focus game on ai disable.
Tom Palmer
More...
almost 11 years ago
AI control.
Tom Palmer
More...
almost 11 years ago
Code generation for actions.
Tom Palmer
More...
almost 11 years ago
Toy with code generation.
Tom Palmer
More...
almost 11 years ago
Pause. Placeholder for AI control. Doctype again for now.
Tom Palmer
More...
almost 11 years ago
Pause.
Tom Palmer
More...
almost 11 years ago
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