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I Use This!
Inactive

Commits : Listings

Analyzed about 2 hours ago. based on code collected about 8 hours ago.
Apr 23, 2023 — Apr 23, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Some examples. More... over 10 years ago
Synchronized with blockly turtlebot. More... almost 11 years ago
Track velocity. Hide piranhas in pipes. Shorter log limit. More... almost 11 years ago
Check for block selection for export. URI encoding for data uris for more transparency. More... almost 11 years ago
Block export and some cleanup. More... almost 11 years ago
File extension blockly with text/plain. More... almost 11 years ago
File open and import. More... almost 11 years ago
Save works. Enter toggles ai. More... almost 11 years ago
On-page console. Initial stubs for open and save. More... almost 11 years ago
Removed onGround block. More... almost 11 years ago
Power ups, sprite predicates, shells, facing. More... almost 11 years ago
Correct off screen. Y origin center. More... almost 11 years ago
More thorough tile types. More... almost 11 years ago
Much progress on tile info. More... almost 11 years ago
Mario offset. Tile size. More... almost 11 years ago
Enemy types. Thoughts toward tiles. Cap strings. More... almost 11 years ago
Sprite position (also somewhat on map), radius, and velocity. More... almost 11 years ago
Sprite values. More... almost 11 years ago
Game support code. Enemy list. Print to console. More... almost 11 years ago
Some sensing for self and game mode. Export application var. More... almost 11 years ago
No log code. More... almost 11 years ago
Proper setup for variables and procedures. Actions var available to procedures. More... almost 11 years ago
Save and restore blocks automatically. Enable/disable update button. Grunt watch. More... almost 11 years ago
Simplified action blocks. More... almost 11 years ago
Var persistence. Simplified actions in generated code. Focus game on ai disable. More... almost 11 years ago
AI control. More... almost 11 years ago
Code generation for actions. More... almost 11 years ago
Toy with code generation. More... almost 11 years ago
Pause. Placeholder for AI control. Doctype again for now. More... almost 11 years ago
Pause. More... almost 11 years ago