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Commits : Listings

Analyzed about 1 hour ago. based on code collected about 1 hour ago.
Nov 10, 2024 — Nov 10, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Removed unnecessary tolerance test (#1000) More... 22 days ago
Minor fixes (#999) More... 22 days ago
Custom text renderer (#998) More... 23 days ago
Draw forces (#988) More... about 1 month ago
Improve prismatic joint stability (#981) More... about 2 months ago
Wind (#980) More... about 2 months ago
Experimental soft contacts feature (#972) More... 2 months ago
Kinematic perf (#970) More... 3 months ago
Simplified island merging, revised motor joint (#966) More... 4 months ago
Bug fixes (#956) More... 4 months ago
Remove cancellation from inertia calculation to improve accuracy (#955) More... 5 months ago
Fix joint validation (#954) More... 5 months ago
Sensor clean up (#953) More... 5 months ago
Cull back-side shape casts against chain shapes (#951) More... 5 months ago
Motion locks (#950) More... 5 months ago
Sensor hits (#945) More... 5 months ago
Added b2ContactId for events and access functions (#943) More... 5 months ago
Joint events (#942) More... 5 months ago
Removed MSVC static library setting (#940) More... 5 months ago
_aligned_free for mingw (#939) More... 5 months ago
Tunable joint stiffness (#934) More... 5 months ago
Cast initial overlap (#933) More... 6 months ago
Revolute and prismatic targets (#929) More... 6 months ago
Fixed another shape distance assert (#926) More... 6 months ago
functions to get and set surface material (#921) More... 6 months ago
Warning as error off by default (#914) More... 7 months ago
Fix name copy (#907) More... 7 months ago
Update documentation for 3.1 release (#898) More... 7 months ago
Bug fixes (#897) More... 7 months ago
Character movement round 1 (#881) More... 7 months ago