openhub.net
Black Duck Software, Inc.
Black Duck Open Hub
Follow @
OH
Sign In
Join Now
Projects
People
Organizations
Tools
Blog
BDSA
Projects
People
Projects
Organizations
Forums
B
Brume
Settings
|
Report Duplicate
0
I Use This!
×
Login Required
Log in to Open Hub
Remember Me
Inactive
Commits
: Listings
Analyzed
about 14 hours
ago. based on code collected
about 20 hours
ago.
Apr 25, 2023 — Apr 25, 2024
Showing page 1 of 34
Search / Filter on:
Commit Message
Contributor
Files Modified
Lines Added
Lines Removed
Code Location
Date
added render mutex and moved after init event
Silmaryls
More...
over 13 years ago
[no comment]
Silmaryls
More...
over 13 years ago
fixed datadriven shader with no directional light, removed NbrFaces from meshes (replaced by PrimitiveCount), plugged back x mesh with subset rendering
Silmaryls
More...
over 13 years ago
Fixed float parsing bug
Silmaryls
More...
over 13 years ago
everything in
Silmaryls
More...
over 13 years ago
dx11 added heightmap tesselation shader
Silmaryls
More...
over 13 years ago
renamed some variables
Silmaryls
More...
over 13 years ago
[no comment]
Silmaryls
More...
over 13 years ago
added dx11 tesselation shader
Silmaryls
More...
over 13 years ago
adding data project with dx11 tesselation shader
Silmaryls
More...
over 13 years ago
dx10 fix
Silmaryls
More...
over 13 years ago
Stabilized CSM + frustum fixes
Silmaryls
More...
over 13 years ago
CSM fade out, 4 splits
Silmaryls
More...
almost 14 years ago
CSM fade out, 4 splits
Silmaryls
More...
almost 14 years ago
CSM first working version
Silmaryls
More...
almost 14 years ago
CSM first working version
Silmaryls
More...
almost 14 years ago
added some post process
Silmaryls
More...
almost 14 years ago
added mirror shadows and small refactor of shadow camera
Silmaryls
More...
almost 14 years ago
added mirror shadows and small refactor of shadow camera
Silmaryls
More...
almost 14 years ago
disabled color write for hardware shadow map
Silmaryls
More...
almost 14 years ago
added shadow test mesh
Silmaryls
More...
almost 14 years ago
SM, HWSM and PCSS are now ok in dx9 & dx10/dx11
Silmaryls
More...
almost 14 years ago
SM, HWSM and PCSS are now ok in dx9 & dx10/dx11
Silmaryls
More...
almost 14 years ago
added PCSS shadows (dx9 dx10 dx11) and hardware shadow map (dx9)
Silmaryls
More...
almost 14 years ago
added PCSS shadows (dx9 dx10 dx11) and hardware shadow map (dx9)
Silmaryls
More...
almost 14 years ago
cleaning
Silmaryls
More...
almost 14 years ago
SM : added self shadows
Silmaryls
More...
almost 14 years ago
Fixed shadow bug (red rendered meshes due to bad technique backup system)
Silmaryls
More...
almost 14 years ago
fixed border color bug in volume
Silmaryls
More...
almost 14 years ago
first shadow impl (simple SM)
Silmaryls
More...
almost 14 years ago
←
1
2
3
4
5
6
7
8
9
…
33
34
→
This site uses cookies to give you the best possible experience. By using the site, you consent to our use of cookies. For more information, please see our
Privacy Policy
Agree