0
I Use This!
Inactive

Commits : Listings

Analyzed about 14 hours ago. based on code collected about 20 hours ago.
Apr 25, 2023 — Apr 25, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
added render mutex and moved after init event More... over 13 years ago
[no comment] More... over 13 years ago
fixed datadriven shader with no directional light, removed NbrFaces from meshes (replaced by PrimitiveCount), plugged back x mesh with subset rendering More... over 13 years ago
Fixed float parsing bug More... over 13 years ago
everything in More... over 13 years ago
dx11 added heightmap tesselation shader More... over 13 years ago
renamed some variables More... over 13 years ago
[no comment] More... over 13 years ago
added dx11 tesselation shader More... over 13 years ago
adding data project with dx11 tesselation shader More... over 13 years ago
dx10 fix More... over 13 years ago
Stabilized CSM + frustum fixes More... over 13 years ago
CSM fade out, 4 splits More... almost 14 years ago
CSM fade out, 4 splits More... almost 14 years ago
CSM first working version More... almost 14 years ago
CSM first working version More... almost 14 years ago
added some post process More... almost 14 years ago
added mirror shadows and small refactor of shadow camera More... almost 14 years ago
added mirror shadows and small refactor of shadow camera More... almost 14 years ago
disabled color write for hardware shadow map More... almost 14 years ago
added shadow test mesh More... almost 14 years ago
SM, HWSM and PCSS are now ok in dx9 & dx10/dx11 More... almost 14 years ago
SM, HWSM and PCSS are now ok in dx9 & dx10/dx11 More... almost 14 years ago
added PCSS shadows (dx9 dx10 dx11) and hardware shadow map (dx9) More... almost 14 years ago
added PCSS shadows (dx9 dx10 dx11) and hardware shadow map (dx9) More... almost 14 years ago
cleaning More... almost 14 years ago
SM : added self shadows More... almost 14 years ago
Fixed shadow bug (red rendered meshes due to bad technique backup system) More... almost 14 years ago
fixed border color bug in volume More... almost 14 years ago
first shadow impl (simple SM) More... almost 14 years ago