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Analyzed 7 months ago. based on code collected 7 months ago.

Project Summary

BuGLe is a tool for OpenGL debugging, implemented as a wrapper library that sits between your program and OpenGL. While still in development, it can already do the following:

Dump a textual log of all GL calls made.

Take a screenshot or capture a video.

Call glGetError after each call to check for errors, and wrap glGetError so that this checking is transparent to your program.

Capture and display statistics (such as frame rate)

Force a wireframe mode

Recover a backtrace from segmentation faults inside the driver, even if the driver is compiled without symbols.

In addition, there is a debugger (gldb) that lets you set breakpoints and examine backtraces. It also lets you examine OpenGL state, enable and disable filters, and drop into gdb.

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In a Nutshell, BuGLe...

This Project has No vulnerabilities Reported Against it

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Languages

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C
77%
XML
11%
Python
5%
6 Other
7%

30 Day Summary

Oct 6 2016 — Nov 5 2016

12 Month Summary

Nov 5 2015 — Nov 5 2016
  • 0 Commits
    Down -3 (100%) from previous 12 months
  • 0 Contributors
    Down -1 (100%) from previous 12 months

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