Merge pull request #290 from The-Noah/patch-1 |
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over 2 years ago
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Run code formatting check on PRs |
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over 2 years ago
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When SDL is configured do not request X11 libs |
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over 2 years ago
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Merge pull request #285 from blast007/fix/obs_game_capture |
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almost 3 years ago
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Clean up some unused variables. |
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almost 3 years ago
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Constrain the dimensions of the MSAA framebuffer we are blitting to the window to avoid an issue related to full-opacity radar and recent scissor buffer changes. |
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almost 3 years ago
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Expand the scope of the glScissor so that dimming uses it as well. |
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almost 3 years ago
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Wrap two more uses of glScissor in glPushAttrib/glPopAttrib. |
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almost 3 years ago
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Wrap our use of glScissor between glPushAttrib and glPopAttrib. |
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almost 3 years ago
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Merge pull request #280 from atupone/optimize_overide |
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almost 3 years ago
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remove a bool overide constant variable |
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almost 3 years ago
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Don't crash when removing the BZFS Cron server-side player. |
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about 3 years ago
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Cast a couple values. |
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about 3 years ago
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It seems the days of auto-detecting the game version in Xcode are at an end, due to changes in Xcode that cause errors when building the first time (before BZFlag-Info.plist is generated) and due to changes we will need to make in our macOS build process in order to sign and notarize the application. |
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about 3 years ago
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Use the correct convention for the macOS application bundle identifier. |
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about 3 years ago
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On macOS, for every target which links to libcares, also link to libresolv to avoid a linker error with later versions of the c-ares library. |
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about 3 years ago
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Bump the version to 2.4.23. |
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about 3 years ago
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Bump version to 2.4.22. |
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about 3 years ago
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Fix the backspace key not working on the bzadmin Curses menu. |
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about 3 years ago
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Fix a typo |
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about 3 years ago
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Clean up some Visual C++ project settings |
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about 3 years ago
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Update copyright statements missed by the script. |
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about 3 years ago
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Update copyright to 2021 (and fix Octree.cxx copyright block indent) |
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about 3 years ago
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Update touchcopyright to automatically pick the current year. |
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about 3 years ago
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Shift+Up/Down roaming controls are no longer inverted. |
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about 3 years ago
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Modify the Z coordinate of the roaming camera before X and Y. |
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about 3 years ago
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Remove debugging message that was accidentially left in. |
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about 3 years ago
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Work around a bug in SDL2 that was causing an offset viewport in macOS. The issue only occurs when running the game at a resolution that differs from the desktop resolution and the game is minimized and then restored by clicking on the application icon instead of the minimized window. |
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about 3 years ago
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On mac, ignore calls to our SDL2 confineToMotionbox when minimized. Fixes #266. |
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about 3 years ago
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Soft-require SDL2 on autoconf platforms |
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about 3 years ago
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