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Inactive
Commits
: Listings
Analyzed
about 20 hours
ago. based on code collected
about 20 hours
ago.
May 31, 2023 — May 31, 2024
Showing page 3 of 62
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Commit Message
Contributor
Files Modified
Lines Added
Lines Removed
Code Location
Date
Remove more unneeded `virtual` keywords.
Carsten Fuchs
More...
almost 7 years ago
Server: Keep pending player commands in the related `ClientInfoT` struct.
Carsten Fuchs
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almost 7 years ago
Server: Reorder method declarations in ServerWorld.hpp into call order.
Carsten Fuchs
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almost 7 years ago
GameSys: Re-implement the player "jump" event.
Carsten Fuchs
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almost 7 years ago
GameSys: Properly relate player commands to events for world GUIs.
Carsten Fuchs
More...
almost 7 years ago
GameSys: Rename/revise parameters of ComponentHumanPlayerT::Think().
Carsten Fuchs
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almost 7 years ago
Server: Have the server thinking account for both previous and current player commands.
Carsten Fuchs
More...
almost 7 years ago
Client: Have client prediction account for both previous and current player commands.
Carsten Fuchs
More...
almost 7 years ago
Ca3DE: Update the class diagram to match the recent changes.
Carsten Fuchs
More...
almost 7 years ago
Ca3DE: Fix the handling of numbers for selecting the weapon slot.
Carsten Fuchs
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almost 7 years ago
Ca3DE: Use events, not state, to handle keyboard and mouse inputs.
Carsten Fuchs
More...
almost 7 years ago
Ca3DE: In ClientStateInGameT, rename member PlayerCommand to m_PlayerCommand.
Carsten Fuchs
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almost 7 years ago
Ca3DE: Revise the PlayerCommand.hpp file.
Carsten Fuchs
More...
almost 7 years ago
Ca3DE: Move the PlayerCommand.hpp file to a more appropriate place in the source tree.
Carsten Fuchs
More...
almost 7 years ago
CaWE: Document a bug in wxWidgets.
Carsten Fuchs
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almost 7 years ago
CaWE: Revise comments and debug output.
Carsten Fuchs
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almost 7 years ago
CaWE: Implement better updates of variables whenever their related properties change.
Carsten Fuchs
More...
almost 7 years ago
CaWE: Continue preps begun in previous revision.
Carsten Fuchs
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almost 7 years ago
CaWE: Prepare for better updates of "nested" variables when their related properties change.
Carsten Fuchs
More...
almost 7 years ago
CaWE: Fix the updating of bounding-box values when their top-level property changes.
Carsten Fuchs
More...
almost 7 years ago
CaWE: Remove [ and ] as shortcut keys for grid granularity.
Carsten Fuchs
More...
almost 7 years ago
DeathMatch: Add a sample "company bot" entity to map ReNoEcho.
Carsten Fuchs
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almost 7 years ago
CompHumanPlayer: Rename "GuiHUD" to "HUD".
Carsten Fuchs
More...
almost 7 years ago
GameSys: Serialize the 3D world GUIs as part of the model component that holds them.
Carsten Fuchs
More...
almost 7 years ago
GameSys: Strictly consider and treat GUIs as parts of other entities.
Carsten Fuchs
More...
almost 7 years ago
Align GuiSys/AllComponents.cpp to GameSys/AllComponents.cpp
Carsten Fuchs
More...
about 7 years ago
GameSys::ComponentModelT: Add the `override` keyword where appropriate.
Carsten Fuchs
More...
about 7 years ago
Remove some unneeded `virtual` keywords.
Carsten Fuchs
More...
about 7 years ago
GuiSys: Remove the WindowT::Clone() method.
Carsten Fuchs
More...
about 7 years ago
GameSys: Remove the EntityT::Clone() method.
Carsten Fuchs
More...
about 7 years ago
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