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Commits : Listings

Analyzed about 20 hours ago. based on code collected about 20 hours ago.
May 31, 2023 — May 31, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Remove more unneeded `virtual` keywords. More... almost 7 years ago
Server: Keep pending player commands in the related `ClientInfoT` struct. More... almost 7 years ago
Server: Reorder method declarations in ServerWorld.hpp into call order. More... almost 7 years ago
GameSys: Re-implement the player "jump" event. More... almost 7 years ago
GameSys: Properly relate player commands to events for world GUIs. More... almost 7 years ago
GameSys: Rename/revise parameters of ComponentHumanPlayerT::Think(). More... almost 7 years ago
Server: Have the server thinking account for both previous and current player commands. More... almost 7 years ago
Client: Have client prediction account for both previous and current player commands. More... almost 7 years ago
Ca3DE: Update the class diagram to match the recent changes. More... almost 7 years ago
Ca3DE: Fix the handling of numbers for selecting the weapon slot. More... almost 7 years ago
Ca3DE: Use events, not state, to handle keyboard and mouse inputs. More... almost 7 years ago
Ca3DE: In ClientStateInGameT, rename member PlayerCommand to m_PlayerCommand. More... almost 7 years ago
Ca3DE: Revise the PlayerCommand.hpp file. More... almost 7 years ago
Ca3DE: Move the PlayerCommand.hpp file to a more appropriate place in the source tree. More... almost 7 years ago
CaWE: Document a bug in wxWidgets. More... almost 7 years ago
CaWE: Revise comments and debug output. More... almost 7 years ago
CaWE: Implement better updates of variables whenever their related properties change. More... almost 7 years ago
CaWE: Continue preps begun in previous revision. More... almost 7 years ago
CaWE: Prepare for better updates of "nested" variables when their related properties change. More... almost 7 years ago
CaWE: Fix the updating of bounding-box values when their top-level property changes. More... almost 7 years ago
CaWE: Remove [ and ] as shortcut keys for grid granularity. More... almost 7 years ago
DeathMatch: Add a sample "company bot" entity to map ReNoEcho. More... almost 7 years ago
CompHumanPlayer: Rename "GuiHUD" to "HUD". More... almost 7 years ago
GameSys: Serialize the 3D world GUIs as part of the model component that holds them. More... almost 7 years ago
GameSys: Strictly consider and treat GUIs as parts of other entities. More... almost 7 years ago
Align GuiSys/AllComponents.cpp to GameSys/AllComponents.cpp More... about 7 years ago
GameSys::ComponentModelT: Add the `override` keyword where appropriate. More... about 7 years ago
Remove some unneeded `virtual` keywords. More... about 7 years ago
GuiSys: Remove the WindowT::Clone() method. More... about 7 years ago
GameSys: Remove the EntityT::Clone() method. More... about 7 years ago