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Commits
: Listings
Analyzed
1 day
ago. based on code collected
1 day
ago.
Jun 10, 2023 — Jun 10, 2024
Showing page 60 of 62
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* CaWE: Revised the code to open supported document files (maps, models or GUIs), and improved MRU file history handling. * Various bug fixes.
Carsten Fuchs
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almost 14 years ago
Linux / GCC compilation fix for the recent changes in r92.
Carsten Fuchs
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almost 14 years ago
SoundSys (OpenAL implementation): Revised the error handling and the related exception classes.
Carsten Fuchs
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almost 14 years ago
* Games/DeathMatch: Splitted the HUD.cgui into the init and main files so that the HUD can be loaded and edited in CaWE. * CaWE: Fixed a minor shutdown bug when then single instance checker reports that another instance is already running.
Carsten Fuchs
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almost 14 years ago
Linux / GCC compilation fix.
Carsten Fuchs
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almost 14 years ago
SoundSys (OpenAL implementation): Replaced the CaptureBufferT class with the much more appropriate CaptureStreamT.
Carsten Fuchs
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almost 14 years ago
SceneGraph: A revision for ILP32 systems of the changes in r87 ("ambiguous call to overloaded function").
Carsten Fuchs
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almost 14 years ago
SceneGraph, LP64 bug fix: Updated class cf::SceneGraph::BezierPatchNodeT to properly serialize its "unsigned long" members, which are 4 bytes large with ILP32 and LLP64 data models and 8 bytes with the common LP64 data model. Fixes #30.
Carsten Fuchs
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almost 14 years ago
== SoundSys (OpenAL implementation) == * Minor refactoring and clean-up of mixer track code. * Removed stale comments from experimenting with the AL_LOOPING feature in the previous revision.
Carsten Fuchs
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about 14 years ago
== SoundSys (OpenAL implementation) == What was intended as a minor revision of BufferT code turned into a good overhaul:
Carsten Fuchs
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about 14 years ago
SoundSys (OpenAL implementation): * Replaced the buffer classes m_Is3DSound member with the more meaningful m_ForceMono, * added the new method BufferT::GetChannels() (it helps the buffer manager to make better decisions on buffer reuse), * and implemented other (smaller) enhancements and rearrangements. These simple changes significantly clarify both the buffer implementations as well as their user code.
Carsten Fuchs
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about 14 years ago
SoundSys (OpenAL implementation): * Added experimental support for capture buffers (a prerequisite for future DSP experiments). * Revised the BufferManagerT implementation. * Updated the UML diagram accordingly.
Carsten Fuchs
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about 14 years ago
SoundSys: Thoroughly revised the implementation of the StreamingBufferT class, which before was wasting performance (in frequent new/deletes), leaking memory, inconsistent regarding error checks, and complicated. All fixed now. ;-)
Carsten Fuchs
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about 14 years ago
Minor Linux/GCC compilation fixes for the changes in r80.
Carsten Fuchs
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about 14 years ago
Cafu Model Support: a) Introduced new model file format "cmdl" as the native file format for Cafu models (class CafuModelT). The purpose of the new cmdl file format is to reflect and embrace all model features specific to the Cafu engine. cmdl files are actually Lua programs that describe a model in a set of cascaded tables. This revision adds a cmdl model loader class and the complementary CafuModelT::Save() method. b) CaWE model editor: Added proper save file logic.
Carsten Fuchs
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about 14 years ago
Build system: Applied patch by Gilles (with modifications) that fixes #27.
Carsten Fuchs
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about 14 years ago
Model support, minor fixes: * Removed (attempts) to load md5anim files directly, they should only be loaded via md5 files instead. * Fixed Mesh.Material NULL pointer access in model editor.
Carsten Fuchs
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about 14 years ago
CaWE model editor: Linux compilation fixes.
Carsten Fuchs
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about 14 years ago
CaWE: Fixed two bugs in SurfaceInfoT::ResetUVAxes(). Closes #25.
Carsten Fuchs
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about 14 years ago
CaWE: * Started/expanded the model editors "model properties" view. * Liberated the material browser from knowing the concrete document (map, GUI, model) it is working with, so that it can now much easier be used with any of the document types (map, GUI, model).
Carsten Fuchs
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about 14 years ago
SoundSys: * Update and clean-up of overview diagram (SoundSystem.dia). * Added output of available OpenAL capture devices. * Clean-up of comments, white-space, coding-style.
Carsten Fuchs
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about 14 years ago
Augmented pts point files to support color specifications and added appropriate support in CaWE.
Carsten Fuchs
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about 14 years ago
Added in-game console function pts2csv() to config.lua as documented at <http://www.cafu.de/wiki/appendix:pts2csv>.
Carsten Fuchs
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about 14 years ago
CaWE model editor: * Added CafuModelT member to ModelDocumentT class so that loading a model actually creates an instance. * The new instance is rendered in the 3D view of the scene. * Renamed classes and file names for clearer and more self-explanatory names and more consistency with the map and GUI editors naming scheme.
Carsten Fuchs
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about 14 years ago
DeathMatch: Bug fix for GPF if static_detail_model entity has no GUI.
Carsten Fuchs
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about 14 years ago
a) CaWE Map Editor: Continuing/completing r63, the helpers of an *assigned* entity continued to consider the source entity as their parent (rather than the assigned-to entity). That is, if A and B are map entities, after A.Assign(B) the helpers of A still considered B as their parent. Fixed, closes #24. b) Commented-out debug output in BPWxBeta.lua map script.
Carsten Fuchs
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about 14 years ago
Games/DeathMatch: Added new "info_generic" entity class and augmented/completed support for script-controlled teleportation stations. As a sample, added a GUI-controlled network of teleporters to map BPWxBeta.
Carsten Fuchs
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about 14 years ago
CaWE: Fixed map models and plants being created at obscure coordinates (rather than near the context-menu click).
Carsten Fuchs
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about 14 years ago
CaWE: Fixed the way how wxColours are obtained from wxColourProperty instances. See <http://article.gmane.org/gmane.comp.lib.wxwindows.general/69783> for more details.
Carsten Fuchs
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about 14 years ago
CaWE map editor, Selection tool: Fixed the clicking and dragging of very small objects (i.e. objects that in window space are smaller than the drag threshold).
Carsten Fuchs
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about 14 years ago
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