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Commits : Listings

Analyzed about 9 hours ago. based on code collected about 22 hours ago.
May 15, 2023 — May 15, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
DeathMatch: Add PlayerPrototype instances to each map. More... almost 9 years ago
DeathMatch: Make the Model component the PlayerPrototype's first component. More... almost 9 years ago
Map Editor: Provide the Selection tool with additional reference points for grid-snapping when drag-translating the selected objects. More... almost 9 years ago
Map Editor: Have the Selection tool render hints about the RefPos for `TH_BODY` dragging at the current mouse pointer position even while the tool is still idle. More... almost 9 years ago
DeathMatch: Have the `compileMaps.py` script account for the exit code of the map compile tools. More... almost 9 years ago
Map Editor: Augment the Map Checker dialog to report if there is no player prototype in the map. More... almost 9 years ago
Map Editor: Add special-case handling for the bounding-boxes of children of player prototype entities. More... almost 9 years ago
DeathMatch: Have weapon scripts account for updated names of player child entities. More... almost 9 years ago
Engine: Make sure that player prototype entities don't render 3rd person models or 1st person HUD GUIs. More... almost 9 years ago
DeathMatch: Add a PlayerStart component to the "player prototype" prefab, so that the entity can act as both. More... almost 9 years ago
Engine: Remove the return value from `Ca3DEWorldT::CreateNewEntityFromBasicInfo()`. More... almost 9 years ago
Server: Create new human player entities by cloning the player prototype. More... almost 9 years ago
CaBSP: Require that a "player prototype" entity is present in each map. More... almost 9 years ago
Fix spelling in comments. More... almost 9 years ago
Engine: Update the signature of method `Ca3DEWorldT::CreateNewEntityFromBasicInfo()`. More... almost 9 years ago
Map Editor: Revert the second to last commit (temporary code for creating an initial player prototype prefab). More... almost 9 years ago
DeathMatch: Add a "player prototype" prefab. More... almost 9 years ago
Map Editor: Add temporary code for creating an initial player prototype prefab. More... almost 9 years ago
Serialization: With Visual C++ <= 2015, use `atof()` for converting strings to floats. More... almost 9 years ago
Server: Advance pending script coroutines only once per frame. More... almost 9 years ago
Engine: In class `Ca3DEWorldT`, rename member `m_ScriptState_NEW` to `m_ScriptState`. More... almost 9 years ago
Docs: Add more detailed documentation for the `OnClientFrame()` script callback. More... almost 9 years ago
Docs: Fix all documentation issues as indicated by Doxygen output. More... almost 9 years ago
Merge branch 'document-script-callbacks' More... almost 9 years ago
Libs: Add documentation for script callback functions. More... almost 9 years ago
CaWE: Output template documentation also for script callbacks. More... almost 9 years ago
Libs: For each script function that is called, check if related documentation is available. More... almost 9 years ago
TypeSys: Introduce support for documenting script callbacks. More... almost 9 years ago
Libs: In the component's method `OnPostLoad()`, rename parameter `bool InEditor` to `bool OnlyStatic`. More... almost 9 years ago
GameSys: In `WorldT`, rename old flag `InitFlag_InMapEditor` to the more appropriate `InitFlag_OnlyStatic`. More... almost 9 years ago