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Analyzed almost 2 years ago. based on code collected over 2 years ago.

Project Summary

Just a personal project to develop a 3D C++ Game Engine from scratch. Utilizing nothing but the C Standard Libraries for both Windows and Linux.

Renderer
• Forward OpenGL 3.3 Renderer
• Per-pixel lighting with support for Diffuse/Normal/Specular/Emissive Mapping
• Shadow Mapping
Animation
• Skeletal Animations
• Software Skinning
Scene
• Scene Graph node hierarchy
Math
• simd Vector math library
• Matrix and Quaternion math library
• Unit tested
Resource Management
• Instanced immutable resource system
File Formats
• BMP textures
• MS3Dtext meshes/skeletons/animations
• OBJ meshes
Common Library
• List/Queue/Set/Stack/Vector collections
• Strings
• Unit tested
Debugging
• Axis/Box/Circle/Line debugging primitives
Build
• Premake for VS2010 and Linux Codelite

Tags

c++ gameengine opengl

In a Nutshell, Cataclysm 3D...

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These details are provided for information only. No information here is legal advice and should not be used as such.

This Project has No vulnerabilities Reported Against it

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Languages

Languages?height=75&width=75
C++
92%
Lua
6%
4 Other
2%

30 Day Summary

Jun 13 2019 — Jul 13 2019

12 Month Summary

Jul 13 2018 — Jul 13 2019

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