Just a personal project to develop a 3D C++ Game Engine from scratch. Utilizing nothing but the C Standard Libraries for both Windows and Linux.
Renderer
• Forward OpenGL 3.3 Renderer
• Per-pixel lighting with support for Diffuse/Normal/Specular/Emissive Mapping
• Shadow Mapping
Animation
• Skeletal Animations
• Software Skinning
Scene
• Scene Graph node hierarchy
Math
• simd Vector math library
• Matrix and Quaternion math library
• Unit tested
Resource Management
• Instanced immutable resource system
File Formats
• BMP textures
• MS3Dtext meshes/skeletons/animations
• OBJ meshes
Common Library
• List/Queue/Set/Stack/Vector collections
• Strings
• Unit tested
Debugging
• Axis/Box/Circle/Line debugging primitives
Build
• Premake for VS2010 and Linux Codelite
These details are provided for information only. No information here is legal advice and should not be used as such.
At one point, Open Hub analyzed source code for this project based on code location(s) available at that time. Since then, the code locations have been removed.
30 Day SummaryJun 13 2019 — Jul 13 2019
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12 Month SummaryJul 13 2018 — Jul 13 2019
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