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Inactive
Commits
: Listings
Analyzed
about 9 hours
ago. based on code collected
about 15 hours
ago.
Apr 23, 2023 — Apr 23, 2024
Showing page 1 of 9
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Contributor
Files Modified
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Code Location
Date
Release version 1.0.0 [ci skip]
Travis
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about 9 years ago
Update README.md
Luke Spragg
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about 9 years ago
Update readme and project files
Luke Spragg
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about 9 years ago
Add Gradle build support so Maven doesn't get lonely
Luke Spragg
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about 9 years ago
Update .travis.yml
Luke Spragg
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about 9 years ago
Setup for deployment and minor cleanup
Luke Spragg
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about 9 years ago
Don't reallocate textures when possible
Aleksi Sapon
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about 9 years ago
Improve handling of indices in vertex arrays
Aleksi Sapon
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about 9 years ago
Add window resizing
Aleksi Sapon
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about 9 years ago
Add script for bumping version for releases
Luke Spragg
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about 9 years ago
Update project build files and readme
Luke Spragg
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about 9 years ago
Update license headers, project is now straight MIT
Luke Spragg
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about 9 years ago
Change namespace to com.flowpowered.caustic
Luke Spragg
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over 9 years ago
Use wildcards for model collection generic type in Pipeline
Aleksi Sapon
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over 9 years ago
Use the maximum uniform length for the buffer size
Aleksi Sapon
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almost 10 years ago
Better way of getting the string from the buffer
Aleksi Sapon
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almost 10 years ago
Reuse buffers when getting the uniform names in GL20Program
Aleksi Sapon
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almost 10 years ago
Start working on software textures
Aleksi Sapon
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almost 10 years ago
Worst case for triangle clipping is 7 vertices, not 6
Aleksi Sapon
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almost 10 years ago
Only do bounds check in the renderer when debug is enabled
Aleksi Sapon
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almost 10 years ago
Add depth clamping to triangles
Aleksi Sapon
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almost 10 years ago
Do depth testing before fragment shading
Aleksi Sapon
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almost 10 years ago
Fix triangle orders and interpolate attributes during clipping
Aleksi Sapon
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almost 10 years ago
Perform triangle clipping
Aleksi Sapon
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almost 10 years ago
Clamp the normalized components in SoftwareUtil
Aleksi Sapon
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almost 10 years ago
Do back face culling
Aleksi Sapon
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almost 10 years ago
Start drawing triangle
Aleksi Sapon
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almost 10 years ago
Remove shading
Aleksi Sapon
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almost 10 years ago
Use generics for UniformHolder#get(String)
Aleksi Sapon
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almost 10 years ago
Increase the float epsilon in getCommonEdge
Aleksi Sapon
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almost 10 years ago
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