digger motion is now decoupled from player movement. |
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over 15 years ago
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fscanf barfed at the whitespace after the newline. |
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over 15 years ago
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Merge branch 'per-level-score' |
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over 15 years ago
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Merge branch 'master' of [email protected]:timo/cave9 |
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over 15 years ago
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"local" was actually correct. |
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over 15 years ago
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oops. score from file was loaded into score->local |
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over 15 years ago
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highscore is now on a per-level basis. |
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over 15 years ago
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dumb mistake. it might work (better) now. |
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over 15 years ago
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dumb mistake. it might work (better) now. |
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over 15 years ago
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more work to get the stuff deterministic. |
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over 15 years ago
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now all of the cave generation is deterministic. |
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over 15 years ago
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cave generation can now be deterministic |
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over 15 years ago
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variables for light intensities |
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over 15 years ago
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tried to make the fade even smoother |
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over 15 years ago
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made minimap fade in and out semi-smoothly |
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over 15 years ago
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made light brighter/added more contrast |
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over 15 years ago
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GL_SMOOTH is good for nice lighting. |
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over 15 years ago
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fixed propagation of the lighting argument |
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over 15 years ago
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use vec.h definitions for vector stuff. |
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over 15 years ago
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added commandline option for lighting |
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over 15 years ago
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started work on hardware-lighting support. almost looks good. |
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over 15 years ago
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whitespace (tab) fixes |
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over 15 years ago
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Fixed: dont make mipmaps for someting that does not move on z-axis |
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over 15 years ago
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updated AUTHORS.txt; --version also shows data version |
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over 15 years ago
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--version option; updated version.h |
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over 15 years ago
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workaround for what appears to be a bug with hud font |
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over 15 years ago
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score_scale only for roman |
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over 15 years ago
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--roman took place of --arabic (the former is default now) |
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almost 16 years ago
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FIXMEs on the collision code |
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almost 16 years ago
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better messages on initialization and error of SDL_net for GLOBAL_SCORE |
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almost 16 years ago
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