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Cerberus Game Engine
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Inactive
Commits
: Listings
Analyzed
1 day
ago. based on code collected
1 day
ago.
Apr 30, 2023 — Apr 30, 2024
Showing page 3 of 6
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Fix memory leak caused by the use of 'delete' instead of 'delete[]'
Eddie Ringle
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almost 14 years ago
Update copyright year
Eddie Ringle
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almost 14 years ago
Fix submodules to point to correct repositories
Eddie Ringle
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almost 14 years ago
CrissCross HEAD update
Steven Noonan
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over 14 years ago
Button: use png images for themability
Steven Noonan
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over 14 years ago
Preferences: use TextureRectangles=1 by default
Steven Noonan
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over 14 years ago
Xcode: build for 10.5 and up only
Steven Noonan
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over 14 years ago
bin: add basic theme images for later use
Steven Noonan
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over 14 years ago
Graphics: add color parameter to Blit function
Steven Noonan
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over 14 years ago
Common.vsprops: name debug database the same as the target
Steven Noonan
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over 14 years ago
unrar: added as contrib instead of part of the Cerberus project file
Steven Noonan
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over 14 years ago
Resource: remove obsolete code in GetTextReader
Steven Noonan
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over 14 years ago
Widget: clean up animations on destruction
Steven Noonan
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over 14 years ago
Window: simplified MouseUpdate code
Steven Noonan
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over 14 years ago
Window: don't accept input message while closing
Steven Noonan
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over 14 years ago
Interface: if the widget doesn't accept the message, try the remaining ones
Steven Noonan
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over 14 years ago
Rotate: can now go both clockwise and counter-clockwise
Steven Noonan
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over 14 years ago
Graphics: detect OpenGL 2.0 and shader support
Steven Noonan
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over 14 years ago
Window: don't use 50,25,25. use 50,0,0.
Steven Noonan
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over 14 years ago
fade.cpp: fix indentation consistency
Steven Noonan
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over 14 years ago
Fade: add configurable options
Steven Noonan
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over 14 years ago
Makefile: add expirewidget.cpp to source list
Steven Noonan
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over 14 years ago
ExpireWidget: fix initializer list order
Steven Noonan
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over 14 years ago
Rotate: fix initializer list to be properly ordered
Steven Noonan
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over 14 years ago
Window: fix close animation speeds to be a bit more reasonable
Steven Noonan
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over 14 years ago
Fade: implement fading effect
Steven Noonan
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over 14 years ago
Graphics: adding Animation classes for animating Widgets
Steven Noonan
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over 14 years ago
Game::GetGameSpeed() -> App::Speed() Signed-off-by: Steven Noonan <
[email protected]
>
Steven Noonan
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over 14 years ago
Graphics: display lists removed
Steven Noonan
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over 14 years ago
contribs: added GLEW to MSVC contribs
Steven Noonan
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over 14 years ago
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