This is a project with various possible directions.
For one I want to create a tech demo for creating PTex textures for OBJ models. I also want to learn how to code Subdivision surfaces with the Catmull Clark approach. Maybe I want to create a standalone painting application with OpenGL GLSL shader support.
I simply cannot tell the exact purpose of this project yet. But at least I have some directions of research or development, that I want to cover and learn.
At one point, Open Hub analyzed source code for this project based on code location(s) available at that time. Since then, the code locations have been removed.