3
I Use This!
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Commits : Listings

Analyzed 2 days ago. based on code collected 2 days ago.
May 02, 2023 — May 02, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
add: Actions system
TheJosh1337
as Josh Heidenreich
More... almost 14 years ago
add: Blood particles
TheJosh1337
as Josh Heidenreich
More... almost 14 years ago
add: Proper z-indexing for entity rendering
TheJosh1337
as Josh Heidenreich
More... almost 14 years ago
add: unit class config documentation:
TheJosh1337
as Josh Heidenreich
More... almost 14 years ago
change: Split the particle config into two files, particletypes.conf and particlegenerators.conf
TheJosh1337
as Josh Heidenreich
More... almost 14 years ago
change: Moved all of the datafiles into a new data/cr/ directory
TheJosh1337
as Josh Heidenreich
More... almost 14 years ago
add: Preview for image selection dialog
TheJosh1337
as Josh Heidenreich
More... almost 14 years ago
add: Name fields for all config options. Not actually used, but makes the files valid
TheJosh1337
as Josh Heidenreich
More... almost 14 years ago
add: Areatype adding/editing form, image selection. Still not saving to datafile, but doing all in-memory updates correctly.
TheJosh1337
as Josh Heidenreich
More... almost 14 years ago
add: Areatype editing (objects only, not saved yet)
TheJosh1337
as Josh Heidenreich
More... almost 14 years ago
add: datatool class structure for editing
TheJosh1337
as Josh Heidenreich
More... almost 14 years ago
change: Ignores for datatool c# project
TheJosh1337
as Josh Heidenreich
More... almost 14 years ago
add: Datatool (initial)
TheJosh1337
as Josh Heidenreich
More... almost 14 years ago
Support for weapon picking up
TheJosh1337
as Josh Heidenreich
More... about 14 years ago
Weapon selection menu
TheJosh1337
as Josh Heidenreich
More... about 14 years ago
Heads-up-display - weapon menu (initial, non-functional)
TheJosh1337
as Josh Heidenreich
More... about 14 years ago
machine gun
TheJosh1337
as Josh Heidenreich
More... about 14 years ago
Added a new unit class state, UNIT_STATE_FIRING, for when the player is standing still and shooting. When running and shooting, just the regular running state is used.
TheJosh1337
as Josh Heidenreich
More... about 14 years ago
Added weapons system. Weapons are basically just particle generators which get moved with the player.
TheJosh1337
as Josh Heidenreich
More... about 14 years ago
Parameter name consistency for unitclass, areatypes, particletypes. Any field which refers to an image has been renamed to 'image'.
TheJosh1337
as Josh Heidenreich
More... about 14 years ago
Collisions against particles and walls
TheJosh1337
as Josh Heidenreich
More... about 14 years ago
Support for player collision against a wall
TheJosh1337
as Josh Heidenreich
More... about 14 years ago
Particle generator removal upon completion
TheJosh1337
as Josh Heidenreich
More... about 14 years ago
Allowed the specification of min and max values for the attributes of a particle type
TheJosh1337
as Josh Heidenreich
More... about 14 years ago
Particle death
TheJosh1337
as Josh Heidenreich
More... about 14 years ago
Particle animation
TheJosh1337
as Josh Heidenreich
More... about 14 years ago
Small mod to particles. Added unitclass README
TheJosh1337
as Josh Heidenreich
More... about 14 years ago
Readme for particle types
TheJosh1337
as Josh Heidenreich
More... about 14 years ago
Particle generator system
TheJosh1337
as Josh Heidenreich
More... about 14 years ago
Particles
TheJosh1337
as Josh Heidenreich
More... about 14 years ago