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Project Summary

China Kingdoms is an idea that comes from a mix of old video games and Dungeons & Dragons. It is set in ancient China, when dynasties were fighting each other to rule the land. It is a multiplayer turn-based strategy and management game.

The primary goal of the game is to conquer all your opponents. You are the leader of a kingdom and you may use any means necessary to achieve domination. Troops are at your orders to expand your territory, as well as spies to gather important information about your opponents, and messengers to bribe enemy generals to join your ranks. Ally with other leaders so you can be closer for when you will betray them. Do not forget to take care of your land, your soldiers and villagers need food.

Here is a fan description: "imagine the scene... ancient china, dynasties are locked in battle over their kingdom, fighting over who will rule the land using the multiplayer turn-based strategy and management"

To all of you out there who are confused, we are sorry and we will write a better description soon.

Game DescriptionSummaryChina Kingdoms is set in ancient China, when dynasties were fighting each other to rule the land. The goal is to conquer your opponents and to be the supreme ruler of China. To do so, you have access to not only soldiers, but also to espionage and manipulation. You can bribe enemy generals to join your ranks, or even leaders not to assist in a fight against one of its allies. There is however some fighting to be done, and soldiers need to eat. You may help develop your land by investing money to produce more food to support your soldiers or to bribe other players.

Technical AspectsProgramming LanguageThe code is entirely written in C.

LibrariesThe game uses crossplatform libraries related to the SDL project (http://www.libsdl.org/), such as SDL, SDL_image, SDL_net, SDL_mixer, and SDL_ttf.

Tags

c china game management multiplayer strategy turn-based

In a Nutshell, china-kingdoms...

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 No code available to analyze

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