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Inactive
Commits
: Listings
Analyzed
1 day
ago. based on code collected
2 days
ago.
Mar 27, 2023 — Mar 27, 2024
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Commit Message
Contributor
Files Modified
Lines Added
Lines Removed
Code Location
Date
switch to generating surface lazily
Brian Taylor
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about 12 years ago
using transients
Brian Taylor
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about 12 years ago
smooth vertex normals
Brian Taylor
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about 12 years ago
higher resolution. fixed light
Brian Taylor
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about 12 years ago
rough surface normals and shading
Brian Taylor
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about 12 years ago
a few credits
Brian Taylor
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about 12 years ago
isosurface threshold tweak
Brian Taylor
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about 12 years ago
fixed annoying render artifact
Brian Taylor
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about 12 years ago
pretty cool demo
Brian Taylor
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about 12 years ago
towards a marching cubes implementation
Brian Taylor
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about 12 years ago
removed attribute hard-coding
Brian Taylor
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about 12 years ago
towards better shader encapsulation
Brian Taylor
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about 12 years ago
intel HD 3000 optimization
Brian Taylor
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about 12 years ago
minor optimizations to prevent reflection
Brian Taylor
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about 12 years ago
minor optimization. switched to fire texture
Brian Taylor
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about 12 years ago
two pass rendering experiment
Brian Taylor
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about 12 years ago
speedups
Brian Taylor
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about 12 years ago
messing up one's transforms sometimes leads to pretty accidents
Brian Taylor
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about 12 years ago
textured quad with shader
Brian Taylor
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about 12 years ago
shading a quad with a fragment shader
Brian Taylor
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about 12 years ago
towards shader programs
Brian Taylor
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about 12 years ago
alpha blending the flame
Brian Taylor
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about 12 years ago
bind the texture less often
Brian Taylor
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about 12 years ago
particles
Brian Taylor
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about 12 years ago
textures always seemed harder than they aught to be
Brian Taylor
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about 12 years ago
minor cleanups
Brian Taylor
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about 12 years ago
a spinning triangle
Brian Taylor
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about 12 years ago
starting point for an opengl in clojure project
Brian Taylor
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about 12 years ago
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