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I Use This!
Inactive

Commits : Listings

Analyzed 1 day ago. based on code collected 2 days ago.
Mar 27, 2023 — Mar 27, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
switch to generating surface lazily More... about 12 years ago
using transients More... about 12 years ago
smooth vertex normals More... about 12 years ago
higher resolution. fixed light More... about 12 years ago
rough surface normals and shading More... about 12 years ago
a few credits More... about 12 years ago
isosurface threshold tweak More... about 12 years ago
fixed annoying render artifact More... about 12 years ago
pretty cool demo More... about 12 years ago
towards a marching cubes implementation More... about 12 years ago
removed attribute hard-coding More... about 12 years ago
towards better shader encapsulation More... about 12 years ago
intel HD 3000 optimization More... about 12 years ago
minor optimizations to prevent reflection More... about 12 years ago
minor optimization. switched to fire texture More... about 12 years ago
two pass rendering experiment More... about 12 years ago
speedups More... about 12 years ago
messing up one's transforms sometimes leads to pretty accidents More... about 12 years ago
textured quad with shader More... about 12 years ago
shading a quad with a fragment shader More... about 12 years ago
towards shader programs More... about 12 years ago
alpha blending the flame More... about 12 years ago
bind the texture less often More... about 12 years ago
particles More... about 12 years ago
textures always seemed harder than they aught to be More... about 12 years ago
minor cleanups More... about 12 years ago
a spinning triangle More... about 12 years ago
starting point for an opengl in clojure project More... about 12 years ago