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I Use This!
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Commits : Listings

Analyzed about 16 hours ago. based on code collected about 20 hours ago.
Apr 19, 2023 — Apr 19, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Add mailmap More... over 4 years ago
New version of lean.m4 More... over 11 years ago
Moved the spurious copyright headers out to a single file. More... over 11 years ago
Changed the lookup table slightly; should actually HCF for opcodes 5 through 9 when not using computed goto. More... over 11 years ago
How'd that get there? More... over 11 years ago
Changed the autoconf system around a bit; now use Gregor's lean.m4 to clean it up slightly. More... over 11 years ago
Switched to atexit(SDL_Quit); simplifies code slightly. More... over 11 years ago
Removed unnecessary stor function. More... over 11 years ago
Made the VM code a little bit cleaner. More... over 11 years ago
s/rp/dp/ and writing to the register stack pointer works. More... over 11 years ago
Made the VM work without computed goto again. More... over 11 years ago
Switch to using SDL_gfx for FPS management. Works better and uses less CPU. More... over 11 years ago
Don't compute the appropriate aspect ratio to scale to if we don't need to. More... over 11 years ago
Don't recreate the mako_screen surface each time, and use a SDL_Blit if we don't need to scale. More... over 11 years ago
Use computed goto in the VM More... over 11 years ago
Defer SDL initialization until it's actually needed. More... over 11 years ago
Some more optimization of screen drawing. More... over 11 years ago
Made draw_tile faster More... over 11 years ago
Moving program counter increment makes dispatch a bit faster. More... over 11 years ago
Moved draw functions to a seperate file. More... over 11 years ago
Make draw functions take the memory as an argument. More... over 11 years ago
Add a small amount of determinism by seeding the RNG with the value in m[RN]. More... over 11 years ago
Remove the prefetch lines; it's a minor pessimisation now. More... over 11 years ago
I, uh, have no idea how this revert commit happened. More... over 11 years ago
Revert "And actually work without audio working. Really this time." More... almost 12 years ago
Removed the 'efficient' tile rendering and the rerendering avoidance. It was not worth the effort. More... almost 12 years ago
And actually work without audio working. Really this time. More... almost 12 years ago
And actually work without audio working. Again. More... almost 12 years ago
Refactored everything. More... almost 12 years ago
Don't fail when we can't open the audio device. More... almost 12 years ago