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Inactive
Commits
: Listings
Analyzed
about 18 hours
ago. based on code collected
about 22 hours
ago.
Apr 19, 2023 — Apr 19, 2024
Showing page 1 of 3
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Commit Message
Contributor
Files Modified
Lines Added
Lines Removed
Code Location
Date
Add mailmap
Ada Worcester
More...
over 4 years ago
New version of lean.m4
Josiah Worcester
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over 11 years ago
Moved the spurious copyright headers out to a single file.
Josiah Worcester
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over 11 years ago
Changed the lookup table slightly; should actually HCF for opcodes 5 through 9 when not using computed goto.
Josiah Worcester
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over 11 years ago
How'd that get there?
Josiah Worcester
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over 11 years ago
Changed the autoconf system around a bit; now use Gregor's lean.m4 to clean it up slightly.
Josiah Worcester
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over 11 years ago
Switched to atexit(SDL_Quit); simplifies code slightly.
Josiah Worcester
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over 11 years ago
Removed unnecessary stor function.
Josiah Worcester
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over 11 years ago
Made the VM code a little bit cleaner.
Josiah Worcester
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over 11 years ago
s/rp/dp/ and writing to the register stack pointer works.
Josiah Worcester
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over 11 years ago
Made the VM work without computed goto again.
Josiah Worcester
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over 11 years ago
Switch to using SDL_gfx for FPS management. Works better and uses less CPU.
Josiah Worcester
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over 11 years ago
Don't compute the appropriate aspect ratio to scale to if we don't need to.
Josiah Worcester
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over 11 years ago
Don't recreate the mako_screen surface each time, and use a SDL_Blit if we don't need to scale.
Josiah Worcester
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over 11 years ago
Use computed goto in the VM
Josiah Worcester
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over 11 years ago
Defer SDL initialization until it's actually needed.
Josiah Worcester
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over 11 years ago
Some more optimization of screen drawing.
Josiah Worcester
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over 11 years ago
Made draw_tile faster
Josiah Worcester
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over 11 years ago
Moving program counter increment makes dispatch a bit faster.
Josiah Worcester
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over 11 years ago
Moved draw functions to a seperate file.
Josiah Worcester
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over 11 years ago
Make draw functions take the memory as an argument.
Josiah Worcester
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over 11 years ago
Add a small amount of determinism by seeding the RNG with the value in m[RN].
Josiah Worcester
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over 11 years ago
Remove the prefetch lines; it's a minor pessimisation now.
Josiah Worcester
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over 11 years ago
I, uh, have no idea how this revert commit happened.
Josiah Worcester
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over 11 years ago
Revert "And actually work without audio working. Really this time."
Josiah Worcester
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almost 12 years ago
Removed the 'efficient' tile rendering and the rerendering avoidance. It was not worth the effort.
Josiah Worcester
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almost 12 years ago
And actually work without audio working. Really this time.
Josiah Worcester
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almost 12 years ago
And actually work without audio working. Again.
Josiah Worcester
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almost 12 years ago
Refactored everything.
Josiah Worcester
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almost 12 years ago
Don't fail when we can't open the audio device.
Josiah Worcester
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almost 12 years ago
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