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Analyzed over 3 years ago. based on code collected over 3 years ago.

Project Summary

cocos2d for iPhone is a framework for building 2D games, demos, and other graphical/interactive applications. It is based on the cocos2d design: it uses the same API, but instead of using python it uses objective-c.

Main features:
* Platforms: iOS and Mac
* Scene management
* Transitions between scenes
* Sprites
* Actions
* Basic menus and buttons
* Integrated physics engine
* Particle system
* Text rendering support
* Texture Atlas support
* Tile Map support
* Touch/Accelerometer support
* Portrait and Landscape mode
* Integrated Pause/Resume
* Supports PVR and PVRTC images
* Language: objective-c
* Open Source: Compatible with open and closed source projects
* OpenGL 1.5 and OpenGL ES 1.1 based

Tags

2dengine cocos2d gamedev gameengine ipad iphone ipodtouch objective-c opengl opengles opengles-11 opengles-20

In a Nutshell, cocos2d for iPhone...

MIT License
Permitted

Sub-License

Private Use

Commercial Use

Modify

Distribute

Forbidden

Hold Liable

Required

Include Copyright

Include License

These details are provided for information only. No information here is legal advice and should not be used as such.

All Licenses

This Project has No vulnerabilities Reported Against it

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 Code locations have been removed since last analysis

At one point, Open Hub analyzed source code for this project based on code location(s) available at that time. Since then, the code locations have been removed.

Languages

Languages?height=75&width=75
Objective-C
54%
XML
18%
C
18%
5 Other
10%

30 Day Summary

Dec 18 2014 — Jan 17 2015

12 Month Summary

Jan 17 2014 — Jan 17 2015
  • 143 Commits
    Down -944 (86%) from previous 12 months
  • 23 Contributors
    Down -10 (30%) from previous 12 months

Ratings

13 users rate this project:
4.92308
   
4.9/5.0
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