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Project Summary

Analyzed about 1 year ago. based on code collected over 1 year ago.

cocos2d for iPhone is a framework for building 2D games, demos, and other graphical/interactive applications. It is based on the cocos2d design: it uses the same API, but instead of using python it uses objective-c.

Main features:
* Platforms: iOS and Mac
* Scene management
* Transitions between scenes
* Sprites
* Actions
* Basic menus and buttons
* Integrated physics engine
* Particle system
* Text rendering support
* Texture Atlas support
* Tile Map support
* Touch/Accelerometer support
* Portrait and Landscape mode
* Integrated Pause/Resume
* Supports PVR and PVRTC images
* Language: objective-c
* Open Source: Compatible with open and closed source projects
* OpenGL 1.5 and OpenGL ES 1.1 based

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In a Nutshell, cocos2d for iPhone...

Languages

Languages?height=75&width=75
Objective-C
54%
XML
18%
C
18%
5 Other
10%

Lines of Code

Activity

30 Day Summary

Dec 18 2014 — Jan 17 2015

12 Month Summary

Jan 17 2014 — Jan 17 2015
  • 143 Commits
    Down -944 (86%) from previous 12 months
  • 23 Contributors
    Down -10 (30%) from previous 12 months

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