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Commits
: Listings
Analyzed
about 21 hours
ago. based on code collected
1 day
ago.
Apr 22, 2023 — Apr 22, 2024
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Fish get more curious if they are lonely A selection of fish related tunes played in the attract mode
Nat Pryce
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about 12 years ago
Some small bugfixes Saves highscores whenever the player scores a highscore, not at end of game, so highscore is saved even if the player aborts the game via the Codea buttons.
Nat Pryce
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about 12 years ago
some sound effects
Nat Pryce
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about 12 years ago
bubbles appear when actors collide, special effect when player achieves the highscore
Nat Pryce
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about 12 years ago
Fixed bug that made fish start at wrong horizontal position on attract screen Improved instructions Changes to gameplay and scoring mechanics to discourage grinding the score up one point at a time with a single fish on screen: - Score multiplier is now the number of fish left plus number of landed flotsam since a flotsam last escaped downstream. This encourages keeping all the fish alive. - Fish get attracted to the hook. The more flotsam you have landed the more they will chase the hook, so you need to be more skillful the more flotsam you land. Secret debug gesture: tap the top-left corner three times to turn on debug visualisation, so you can see what the fish are thinking.
Nat Pryce
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about 12 years ago
change score colour when player has achieved highscore
Nat Pryce
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about 12 years ago
fullscreen display
Nat Pryce
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about 12 years ago
fixed flotsam escaping/relaunching, added help banner to attract screen
Nat Pryce
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about 12 years ago
some refactoring and diagnostic visualisation
Nat Pryce
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about 12 years ago
hook rotates to follow what has been caught, start of help text
Nat Pryce
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about 12 years ago
highscore working, some graphical effects to visualise game activity
Nat Pryce
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about 12 years ago
score multiplier, starting on highscore
Nat Pryce
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about 12 years ago
added README
Nat Pryce
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about 12 years ago
game lifecycle implemented
Nat Pryce
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about 12 years ago
first commit
Nat Pryce
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about 12 years ago
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