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I Use This!
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Commits : Listings

Analyzed about 7 hours ago. based on code collected about 15 hours ago.
Apr 23, 2023 — Apr 23, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Depricated removed. More... almost 17 years ago
Minor fixes for # when not present in DaeSkin source. More... almost 17 years ago
fixed 0000106 More... almost 17 years ago
fixed 0000107 (default filename) More... almost 17 years ago
Releasing version 159. More... almost 17 years ago
Accidently got semore to import correctly in new blender. using: More... almost 17 years ago
Fixed material textures when importing. Works with Collada 1.4.1 and 1.4.0 More... almost 17 years ago
Exporting textures from Materials works properly as per 1.4.1 spec. More... almost 17 years ago
Missing transpose back for baked matrix. More... almost 17 years ago
Names with numbers fix. Material Emission color is now absolute not based on diffuse, (let the user figure out how they want to use it) More... almost 17 years ago
Version and history updates. More... almost 17 years ago
Major changes to the materials, countless bug fixes More... almost 17 years ago
Kept overriding my files with the wrong file. This now takes a combination approach of using the previous filename's path, and the current filename's file name. replaces the .blend with .dae. and saves the day. More... almost 17 years ago
Vector dimension. More... about 17 years ago
Issues with the animation action stuff. reverting. More... about 17 years ago
Left over print statement. More... about 17 years ago
Joint names need to remove the . like the node names to match back up. More... about 17 years ago
Version Tag More... over 17 years ago
CHANGE: Added Ridgid body constraints by Erwin. More... over 17 years ago
Silly typos with version info More... over 17 years ago
Armature Fix using more complex examples. New release. More... over 17 years ago
Version info updated. Vertex color support. More... over 17 years ago
Released 140 More... over 17 years ago
Weighting is now changed to be equal weighting (If one vert is in 2 bones, it gets 0.5 toward each, 3 = 0.333 to each, etc) More... over 17 years ago
- fixed 0000075 More... over 17 years ago
0.3.137 release More... over 17 years ago
fixed bug 0000073 More... over 17 years ago
minor bug More... over 17 years ago
Updated change log More... over 17 years ago
Debug info removed. More... over 17 years ago