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Very Low Activity
Commits
: Listings
Analyzed
about 10 hours
ago. based on code collected
1 day
ago.
Mar 27, 2023 — Mar 27, 2024
Showing page 1 of 3
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Commit Message
Contributor
Files Modified
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Code Location
Date
Noved some constants for AI development/debug to Constants class
Clemens Katzer
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9 months ago
Client: added GetEngagedEnemyLegion()
Clemens Katzer
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9 months ago
Legion: added numDemiLords()
Clemens Katzer
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9 months ago
WebServer: for Gmail addresses, register without confirmation code
Clemens Katzer
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9 months ago
Print game/points statistics after everything else. Also some corrections to that.
Clemens Katzer
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10 months ago
More debug prints related to Titan movement (optional or to Logger)
Clemens Katzer
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10 months ago
Attack and inflict heavy losses - but if it's our Titan legion steeper price
Clemens Katzer
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10 months ago
Based on debug constant, possibility to wait/prompt after setupBattleMove
Clemens Katzer
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10 months ago
Added 'headless' file to .gitignore
Clemens Katzer
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10 months ago
When in headless mode, do not try to start Game dialog and Startup-progressdialog
Clemens Katzer
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10 months ago
Possibility to run game in batch-run.sh in Headless mode
Clemens Katzer
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10 months ago
PlayerDetailsDialog: autoRefresh and hide legionSplitTree (based on debug constants)
Clemens Katzer
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10 months ago
Refactored evaluateMove() into 4 smaller methods
Clemens Katzer
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10 months ago
ClemensAI in AbyssX: Don't take Gorgon before 3 Cyclops or Behemoth or better
Clemens Katzer
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10 months ago
Non-native penalty must be added as negative
Clemens Katzer
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10 months ago
getCombatValue now depends on attacker or not; more cautious Titan moving
Clemens Katzer
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10 months ago
ClemensAI: Crude hack: in Abyss hexes do not take Druid
Clemens Katzer
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10 months ago
Client: added a @SuppressWarnings("unused")
Clemens Katzer
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10 months ago
MasterBoardTerrain: added hasNonNativePenalty(CreatureType creature)
Clemens Katzer
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10 months ago
HazardHexSide: added slowsNonNatives()
Clemens Katzer
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10 months ago
Improvement ideas and debug printing for them based on constants
Clemens Katzer
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10 months ago
enemyAttackMap with ignoreFriends = true; debug info about Titan legion movement
Clemens Katzer
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10 months ago
Titan fight info, don't print if method is flee
Clemens Katzer
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10 months ago
More debug info about Titan moving to Abyss
Clemens Katzer
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10 months ago
More debug info about when our Titan fights
Clemens Katzer
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10 months ago
Show debug info about if our Titan legion fights
Clemens Katzer
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10 months ago
Show debug info for invincibleTitan based on boolean propery in DebugMethods
Clemens Katzer
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10 months ago
Do not show debug info for dontRecruitIfHaveSomethingBetter
Clemens Katzer
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10 months ago
Feature 'do not recruit if already something better' now active
Clemens Katzer
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10 months ago
Added constants to control whether certain AI improvements are in use
Clemens Katzer
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10 months ago
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