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I Use This!
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Commits : Listings

Analyzed about 7 hours ago. based on code collected about 12 hours ago.
Apr 23, 2023 — Apr 23, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Merge branch 'master' of ssh://sirrobin/~/share/git/lisp/com.nklein.gl-springs More... almost 16 years ago
Added bits to read dprofpp output so I can show Perl stuff More... almost 16 years ago
Tweaked analysis code to be more functional rather than imperative More... almost 16 years ago
Updated analyze code to use an intermediate form that will be more conducive to writing analysis for other languages. More... almost 16 years ago
Cleaned up some numeric failure conditions, set the whole world spinning for better 3-d view, and cleaned up the ASD reading. More... almost 16 years ago
Turned off the repulsion cut-off, but upped the pull to the origin to offset it somewhat More... almost 16 years ago
Added a pull toward the origin and fixed a bug in the spring force calculations More... almost 16 years ago
Added stuff to analyze lisp code, tweaked view params More... almost 16 years ago
Tweaked the frame rate a bit more to keep it the same even on slower machines More... almost 16 years ago
Changed default particle friction More... almost 16 years ago
Added bits to damp spring motions and regulate frame rate More... almost 16 years ago
Actually, got it the whole way to displaying spring systems. Now, need to generate relevant spring systems. More... almost 16 years ago
Added springs. More... almost 16 years ago
Moved node.lisp to particle.lisp More... almost 16 years ago
Added more readers and accessors More... almost 16 years ago
Added reader for node-pos More... almost 16 years ago
Corrected random initializiation More... almost 16 years ago
Adding initial bits. We have some general nodes. Now, we have to attach them together with springs and make them repel each other then iterate them then display them More... almost 16 years ago