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Inactive
Commits
: Listings
Analyzed
1 day
ago. based on code collected
1 day
ago.
Apr 23, 2023 — Apr 23, 2024
Showing page 1 of 1
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Commit Message
Contributor
Files Modified
Lines Added
Lines Removed
Code Location
Date
Implemented named entity spawn packets.
Andreas Blixt
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over 13 years ago
Oops, don't hardcode my username
Joachim Bengtsson
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over 13 years ago
MOAR!!! MESSAGES!!!!
Joachim Bengtsson
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over 13 years ago
Automatic factories
Joachim Bengtsson
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over 13 years ago
spam spam spam!
Joachim Bengtsson
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over 13 years ago
Mooaaaar messagessss!
Joachim Bengtsson
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over 13 years ago
Use timeouts so we notice if we're reading an invalid length (because then it would hang forever, probably)
Joachim Bengtsson
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over 13 years ago
AsyncSocket: Throw exception if trying to read 0 bytes
Joachim Bengtsson
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over 13 years ago
Rip out the fake server
Joachim Bengtsson
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over 13 years ago
Request tokens and stuff so we can login
Joachim Bengtsson
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over 13 years ago
ASIHTTPRequest
Joachim Bengtsson
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over 13 years ago
SCKick
Joachim Bengtsson
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over 13 years ago
index 0xff requires a 0xff+1 sized array...
Joachim Bengtsson
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over 13 years ago
AutoProto: Don't pass around delegation of the entire socket; just pass around delegation of didReadData
Joachim Bengtsson
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over 13 years ago
Let's rename the project
Joachim Bengtsson
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over 13 years ago
Pretend we have both a server and client talking the proto
Joachim Bengtsson
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over 13 years ago
More Minecraft messages, and separating c>s and s>c messages
Joachim Bengtsson
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over 13 years ago
Support for writing messages (including some refactoring)
Joachim Bengtsson
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over 13 years ago
AsyncSocket: use uintptr_t instead of long for tags
Joachim Bengtsson
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over 13 years ago
Refactor it nicely
Joachim Bengtsson
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over 13 years ago
Initial
Joachim Bengtsson
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over 13 years ago
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