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I Use This!
Inactive

Commits : Listings

Analyzed 1 day ago. based on code collected 1 day ago.
Apr 23, 2023 — Apr 23, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Implemented named entity spawn packets. More... over 13 years ago
Oops, don't hardcode my username More... over 13 years ago
MOAR!!! MESSAGES!!!! More... over 13 years ago
Automatic factories More... over 13 years ago
spam spam spam! More... over 13 years ago
Mooaaaar messagessss! More... over 13 years ago
Use timeouts so we notice if we're reading an invalid length (because then it would hang forever, probably) More... over 13 years ago
AsyncSocket: Throw exception if trying to read 0 bytes More... over 13 years ago
Rip out the fake server More... over 13 years ago
Request tokens and stuff so we can login More... over 13 years ago
ASIHTTPRequest More... over 13 years ago
SCKick More... over 13 years ago
index 0xff requires a 0xff+1 sized array... More... over 13 years ago
AutoProto: Don't pass around delegation of the entire socket; just pass around delegation of didReadData More... over 13 years ago
Let's rename the project More... over 13 years ago
Pretend we have both a server and client talking the proto More... over 13 years ago
More Minecraft messages, and separating c>s and s>c messages More... over 13 years ago
Support for writing messages (including some refactoring) More... over 13 years ago
AsyncSocket: use uintptr_t instead of long for tags More... over 13 years ago
Refactor it nicely More... over 13 years ago
Initial More... over 13 years ago