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I Use This!
Inactive

Commits : Listings

Analyzed 1 day ago. based on code collected 1 day ago.
Apr 24, 2023 — Apr 24, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
avoid some sbcl warnings More... over 3 years ago
maintain aspect ratio More... over 9 years ago
added license More... almost 11 years ago
fixed closest-point-on-segment corner case More... over 13 years ago
use cell-fill for logo, with another color More... about 14 years ago
save-executable for win32 sbcl More... about 14 years ago
cosmetix More... about 14 years ago
added scoreboard More... about 14 years ago
draw claimed percentage on player rendering More... about 14 years ago
added level in/out effects and some levels More... about 14 years ago
animate player death More... about 14 years ago
cosmetix More... about 14 years ago
we don't need no stinkin' timer; per-enemy growth-rate and max-size More... about 14 years ago
draw halo for the player only, and only while not claiming More... about 14 years ago
use bound declaration for location in map-neighbors More... about 14 years ago
portability hack More... about 14 years ago
added maximum enemy size and tuned growth completion ticks More... about 14 years ago
added enemy growth More... about 14 years ago
added score More... about 14 years ago
added stats More... about 14 years ago
got rid of row/col mess - use location indices instead More... about 14 years ago
ugh, removed redundant computation More... about 14 years ago
added player lives More... about 14 years ago
fix game reset behavior More... about 14 years ago
hopefully smarter enemy behavior, and then some... More... about 14 years ago
declaim some functions inline More... about 14 years ago
cosmetix More... about 14 years ago
fix incorrect assumption about the number of claimable parts More... about 14 years ago
utterly disgusting hack to check collision with claiming cells More... about 14 years ago
remove superfluous matrix saving More... about 14 years ago