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Inactive
Commits
: Listings
Analyzed
1 day
ago. based on code collected
1 day
ago.
Apr 24, 2023 — Apr 24, 2024
Showing page 1 of 2
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Commit Message
Contributor
Files Modified
Lines Added
Lines Removed
Code Location
Date
avoid some sbcl warnings
death
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over 3 years ago
maintain aspect ratio
death
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over 9 years ago
added license
death
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almost 11 years ago
fixed closest-point-on-segment corner case
death
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over 13 years ago
use cell-fill for logo, with another color
death
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about 14 years ago
save-executable for win32 sbcl
death
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about 14 years ago
cosmetix
death
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about 14 years ago
added scoreboard
death
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about 14 years ago
draw claimed percentage on player rendering
death
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about 14 years ago
added level in/out effects and some levels
death
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about 14 years ago
animate player death
death
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about 14 years ago
cosmetix
death
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about 14 years ago
we don't need no stinkin' timer; per-enemy growth-rate and max-size
death
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about 14 years ago
draw halo for the player only, and only while not claiming
death
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about 14 years ago
use bound declaration for location in map-neighbors
death
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about 14 years ago
portability hack
death
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about 14 years ago
added maximum enemy size and tuned growth completion ticks
death
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about 14 years ago
added enemy growth
death
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about 14 years ago
added score
death
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about 14 years ago
added stats
death
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about 14 years ago
got rid of row/col mess - use location indices instead
death
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about 14 years ago
ugh, removed redundant computation
death
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about 14 years ago
added player lives
death
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about 14 years ago
fix game reset behavior
death
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about 14 years ago
hopefully smarter enemy behavior, and then some...
death
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about 14 years ago
declaim some functions inline
death
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about 14 years ago
cosmetix
death
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about 14 years ago
fix incorrect assumption about the number of claimable parts
death
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about 14 years ago
utterly disgusting hack to check collision with claiming cells
death
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about 14 years ago
remove superfluous matrix saving
death
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about 14 years ago
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