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High Activity
Commits
: Listings
Analyzed
about 3 hours
ago. based on code collected
about 18 hours
ago.
May 15, 2023 — May 15, 2024
Showing page 17 of 19
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Fixed CTRL+Tab dimming background assert when target window has a callback in the last ImDrawCmd. (#4857, #5937)
ocornut
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10 months ago
Tweak to accomodate for build* directories anywhere.
ocornut
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10 months ago
InputText: Fixed a case where deactivation frame would write to underlying buffer or call CallbackResize although unnecessary, in a frame where the return value was false.
ocornut
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10 months ago
InputText: Tweak ImGuiInputTextFlags_EscapeClearsAll handling so decision is taken on input buffer + Showcase a few more InputText() flags. (#5688, #2620)
ocornut
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10 months ago
IO: Added io.ClearEventsQueue(). Obsoleted io.ClearInputCharacters(). (#4921)
ocornut
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10 months ago
Backends: DX9: use RGBA texture to avoid conversion if supported
璀境石
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11 months ago
Demo: better showcase use of SetNextItemAllowOverlap(). (#6574, #6512, #3909, #517)
ocornut
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11 months ago
Version 1.89.8 WIP
ocornut
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11 months ago
InputText: Fixed a crash on deactivating a ReadOnly buffer. (#6570, #6292, #4714)
ocornut
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11 months ago
Changelog amends
ocornut
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11 months ago
Version 1.89.7
ocornut
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11 months ago
Docs: Fix outdated link in freetype docs (#6568)
sakiodre
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11 months ago
Backends: Vulkan: Amend for support for dynamic_rendering (#5446, #5037)
ocornut
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11 months ago
Inputs, Tooltip: Rework stationary timer logic as it broke on high-framerates with lower rate of mouse inputs. (#1485)
ocornut
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11 months ago
InputText: ImGuiInputTextCallbackData::InsertChars() accept (NULL,NULL) range, in order to conform to common idioms. (#6565, #6566, #3615)
ocornut
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11 months ago
Comments + docs: tidying up todo list + demo tweak for tooltips.
ocornut
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11 months ago
Combo: Made simple/legacy Combo() function not returns true when picking already selected item. (#1182)
ocornut
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11 months ago
Overlap: moved ImGuiItemflags_AllowOverlap handling from ButtoBehavior() to ItemHoverable() now that it is possible. (#6512, #3909, #517)
ocornut
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11 months ago
(Breaking) Internals: added ImGuiItemFlags param to ItemHoverable(), so it can be called from ButtonBehavior() not following an ItemAdd().
ocornut
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11 months ago
Internals: reorder tests in ItemHoverable() so most likely early out are taken first.
ocornut
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11 months ago
Drag and Drop: Amend ItemHoverable() logic for item with no identifier.
ocornut
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11 months ago
Overlap: IsItemHovered: Changed behavior to return false when querying an item using AllowOverlap mode. Added ImGuiHoveredFlags_AllowWhenOverlappedByItem, ImGuiHoveredFlags_AllowWhenOverlappedByWindow., (#6512, #3909, #517)
ocornut
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11 months ago
Drag and Drop: moved "drag souce doesn't report as hovered" from ButtonBehavior() to ItemHoverable().
ocornut
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11 months ago
Overlap: Fixed first frame of an overlap highlighting underlying item if previous frame didn't hover anything. (#6512, #3909, #517)
ocornut
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11 months ago
Selectable: Fixed bad manual cherry-pick/merge (fixes 3ec128c)
ocornut
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11 months ago
Tables: removed misleading, seemingy useless use of ImGuiButtonFlags_AllowtemOverlap in TableUpdateBorders(). (#6512, #3909)
ocornut
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11 months ago
ButtonBehavior: pull ImGuiButtonFlags_Repeat from ImGuiItemFlags_ButtonRepeat, matching ItemHoverable() logic. So more widgets can take advantage of Repeat logic.
ocornut
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11 months ago
Overlap: Added 'SetNextItemAllowOverlap()' as a replacement for 'SetItemAllowOverlap()'. (#6512, #3909, #517)
ocornut
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11 months ago
Selectable, TreeNode: When using ImGuiSelectableFlags_AllowOverlap/ImGuiTreeNodeFlags_AllowOverlap and holding item held, overlapping widgets won't appear as hovered. (#6512, #3909)
ocornut
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11 months ago
(Breaking) Overlap: Renamed 'ImGuiTreeNodeFlags_AllowItemOverlap' to 'ImGuiTreeNodeFlags_AllowOverlap', 'ImGuiSelectableFlags_AllowItemOverlap' to 'ImGuiSelectableFlags_AllowOverlap'. Kept redirecting enums (will obsolete). (#6512, #3909, #517)
ocornut
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11 months ago
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