Replace reference to God with references to Gaia to NPC dialogue in Grumm's Inn |
|
More...
|
7 months ago
|
Spelling correction (covenent -> covenant) to NPC dialogue in Grumm's Inn |
|
More...
|
7 months ago
|
Minor grammar update to NPC dialogue in Grumm's Inn |
|
More...
|
7 months ago
|
Minor grammar update to NPC dialogue in Goblin Fortress Dungeon, Level 2 |
|
More...
|
7 months ago
|
Display unknown lines in .face as ERROR to make them easier to spot |
|
More...
|
7 months ago
|
Fix .face file |
|
More...
|
7 months ago
|
Fix unit test |
|
More...
|
7 months ago
|
Image license file for checkered-black_gray floor tile, released under cc-by-3.0 license |
|
More...
|
7 months ago
|
New wall segment: flagstone_win0 - Flagstone wall now has a vertical wall segment with a window |
|
More...
|
7 months ago
|
New floor tile: checkered-black_gray |
|
More...
|
8 months ago
|
Update Fire Temple, Hot Mines (quests/peterm/FireTemple/HotMines) to correct layoutoptions setting that was causing '[EE] unrecognized string: layoutoptions 1' in CRE |
|
More...
|
8 months ago
|
Fix typo in the word vexatious. |
|
More...
|
9 months ago
|
Fix quest spellbook replicas in Santo Dominion library from containing and displaying a regular spell. |
|
More...
|
9 months ago
|
Add a recipe for talisman of summoning of Creation that I've had lying around for a while. |
|
More...
|
9 months ago
|
Rework shop inventory code to send the shop inventory as a single message, rather than an array of messages. This makes the GTK client show the shop inventory in an organized, consistent manner. The JXClient AFAIK already handled incoming messages better, and so should be unaffected. |
|
More...
|
9 months ago
|
Move amulet of lifesaving into the artifact defintion system. This causes a few minor changes to how it is perceived in-game, but is as close to a 1:1 conversion as I could muster. |
|
More...
|
9 months ago
|
Add image for lead shield to classic face set. Used a Gervais tile and added the appropriate attribution. |
|
More...
|
9 months ago
|
Add support for additional effects from artifact foods. While here document the fields used on food/drink for such effects. |
|
More...
|
9 months ago
|
Add animation definition for glyph so that the corrected override for glyph will work correctly. |
|
More...
|
9 months ago
|
Fix rune face override for generic runes that no longer properly overrode glyph's image. Because the spells had been given their own images, those were used for the runes. And because the animation was not also overridden, the generic rune image was used for the part that appeared when the rune is detected. By fixing both via an override derived from the spell name, we can override glyph and have the potential to override other one-word generic rune spells. Which, magical rune is the only one that is two words, and perhaps most closely associated with the base rune anyway, so it should be fine. Also worth noting that both a face and animation must be searchable from the assets in order for the override to work. Next step is to add said animation to the glyph face definition to make that work. |
|
More...
|
9 months ago
|
Added more names for in-game books. Trying to give a bigger pool for all specific types, since they seem to run out easily. Also had to pull out the thesaurus for this. |
|
More...
|
9 months ago
|
Fix monster speed bug in recollect command. Because the asset loader sets MAP_STYLE, we don't use the speed reset code in the loader. Instead, initializiation also called assets_finish_archetypes_for_play(), which does the speed tweak post-hoc instead. This function, however, was not called on the recollect command. This caused archetypes to go through loading with a negative speed, which fix_object would then correct to MIN_ACTIVE_SPEED*500. Adding assets_finish_archetypes_for_play to command_recollect seems to resolve this bug. |
|
More...
|
9 months ago
|
Add a difficulty adjective to recipe outputs. |
|
More...
|
9 months ago
|
Improve the mimic treasurelist. |
|
More...
|
9 months ago
|
Addition of a pop-up Bank of Skud to rarely appear in random maps. Current rendition contains one randomly-defined converter table and an unresponsive teller. These may be changed in the future. |
|
More...
|
9 months ago
|
Fix incorrect image association copypasta on new random converter. Shoulda tested then pushed. Oops. |
|
More...
|
9 months ago
|
Add a random converter arch for use in random maps. This allows randomly generated banks to be special maps without clogging up the special maps pool with hardcoded ones. |
|
More...
|
9 months ago
|
Show off some of the champion/chief boosted monsters in the zoo. |
|
More...
|
10 months ago
|
Add an apron-exclusive artifact definition: apron of the Butcher |
|
More...
|
10 months ago
|
New face for topaz. |
|
More...
|
10 months ago
|