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Analyzed about 14 hours ago. based on code collected 1 day ago.
Apr 30, 2023 — Apr 30, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Makefile, config.cache, config.status: Removed from CVS tree it should not be distributed - rather each person should generate it on their own by using the configure script. One advantage of removing these is that a 'cvs diff' of the directory won't show the diffs of these automatically generated files. Mark Wedel, 4/12/2000
cvs
More... about 24 years ago
Removing Makefile - it should not be distributed - rather each person should generate it on their own by using the configure script. Mark Wedel, 4/12/2000
cvs
More... about 24 years ago
server/skill_util.c: Fixed some log messages that were lacking a newline at the end. SK_level(): Rewrite of this function to simplify its structure. Print error message if we find an invalid level. Add top copyright/contact banner (msw) Patch by Jan Echternach, applied & checked in by Mark Wedel, 4/12/2000
cvs
More... about 24 years ago
server/apply.c, server/monster.c: Fix in apply.c for encounter maps so that proper message is generated, and differentiate behaviour if it is a floor vs not a floor. Also, change to both files in that apply_below stops at the floor object. Patch by Jan Echternach, applied & checked in by Mark Wedel, 4/12/2000
cvs
More... about 24 years ago
server/apply.c, server/monster.c: Fix in apply.c for encounter maps so that proper message is generated, and differentiate behaviour if it is a floor vs not a floor. Also, change to both files in that apply_below stops at the floor object. Patch by Jan Echternach, applied & checked in by Mark Wedel, 4/11/2000
cvs
More... about 24 years ago
server/apply.c, doc/crossfire.doc: Fix to prevent server crashes when monster applies poison object. doc file is updated to include accurate information on values in poison object. Patch by Jan Echternach, applied & checked in by Mark Wedel, 4/11/2000
cvs
More... about 24 years ago
Updated for people who have CVS Access. Should also be more accurate of who current developers are compares to past developers. MSW 4/6/2000
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More... about 24 years ago
CREDITS, server/main.c: Add Peter Gardner to list of credits. Mark Wedel 4/4/2000
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More... about 24 years ago
Updated for changes to fire_swarm() arguments. Mark wedel 4/4/2000
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More... about 24 years ago
server/spell_util.c: New argument of fire_swarm() to specify whether it's a magic attack. All swarm spells except meteor swarm are now magic (just as the underlying basic spell).
cvs
More... about 24 years ago
server/spell_effect.c, magic_wall(): Fix calculation of duration of darkness spell. Before, you could get huge negative speed values with high experience levels, which meant very short duration. Patch by Jan Echternach, applied & checked in by Mark Wedel, 4/4/2000
cvs
More... about 24 years ago
server/attack.c, attack_message(): More messages. "grind to dust" is more damage than "shred to pieces". Patch by Jan Echternach, applied & checked in by Mark Wedel, 4/4/2000
cvs
More... about 24 years ago
server/apply.c, improve_armour(): Maximum armour value reduced to 90. Items can now always be improved up to this value. For armour x you need level x, not level x + 1 as before. esrv_send_item() and fix_player() also called if only magic value was improved. Patch by Jan Echternach, applied & checked in by Mark Wedel, 4/4/2000
cvs
More... about 24 years ago
common/map.c: Change calls in file to use insert_ob_in_map simple. This fixes bugs with buttons not being applied correctly when the map is loaded - the cause is that push_button is getting called for the button before all the objects the button is linked to have been loaded. Then when the map finishes loading, the call to update_button is called and they are not in sync. This change should make loading slightly faster, mostly because it does not call check_walk_on during the loading, so that buttons don't get pushed/changed around. Mark Wedel 3/28/2000
cvs
More... about 24 years ago
server/player.c: If player is using pickup mode 6, only have them pick up the item if they know it is magical. Prior to change, items would be picked up if they are magical, but not if the player knew that, so the code was giving extra knowledge to players. Bug reported by Kurt Fitzner, checked in by Mark Wedel, 3/26/2000
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More... about 24 years ago
Fix typo in previous checkin - code is the same, but now it actually compiles - msw 3/26/2000
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More... about 24 years ago
common/map.c: Code fix by Kurt Fitzner so that unique maps will get compressed if so needed. Fixes problem of unique maps not being able to get reloaded as they are saved with the compress suffix but not in compressed form. Code checked in by Mark Wedel, 3/26/2000
cvs
More... about 24 years ago
server/skills.c, server/spell_effect.c: Improve behaviour when identifying items - the identify routine already updates the client if it is in the players inventory, so only send update to client if the item is on the map. Also, do full item update, as many fields may change, and that is what the identify function does. Standard top of file banner also added to skills.c file. Bug and initial fix of item updates by Kurt Fitzner, implemented in a bit different way by Mark Wedel. 3/26/2000
cvs
More... about 24 years ago
Makefile.in, doc/Makefile.in: Modified so that making the docarchive now works. The make must be done from the top level for it to work, since some values are passed, but the doc/Makefile.in was missing some declarations and had some other fixes that needed to be done. msw 3/22/2000
cvs
More... about 24 years ago
Makefile.in: comment out the EXTRA_FLAGS (which contains the -Wall entry) - the presumption that everyone is going to use gcc to compile crossfire is a poor one, and -Wall is only supported on gcc. I would rather have it compile on the maximum number of systems without it needing changes than to require the end user to make the customizations. A better long term solution is to have configure.in check for gcc or if -Wall is supported it and have it add it in. msw 3/21/2000
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More... about 24 years ago
server/c_object.c: Fix pick_up_object function to deal with non players picking up objects - prior to fix, program would crash when monsters pick up objects. Also, add standard banner at top of file about copyright, contact, version information. msw 3/21/2000
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More... about 24 years ago
CREDITS, README: Updated to contain my new mailing address. In reality, almost all the files have an out of date address for me, but these are probably the ones people will look at most. msw 3/20/2000
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More... about 24 years ago
Updated for upcoming 0.95.5 release. msw 3/20/2000
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More... about 24 years ago
include/Makefile.in: Update files to include material.h - need when packing up new releases - msw 3/20/2000
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More... about 24 years ago
Rebuild for upcoming 0.95.5. Some changes have been made to the archetyps since the last build, and these are reflected in this file. msw 3/20/2000
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More... about 24 years ago
doc/hanbook.ps, doc/spoiler.ps: Rebuilt with latest version of crossfire - not sure if there are any content changes, as the tools to build the file have been updated on my system, causing many changes to the prologue and outputted data. - msw 3/20/2000
cvs
More... about 24 years ago
Rebuilt with latest version of crossfire - not sure if there are any content changes, as the tools to build the file have been updated on my system, causing many changes to the prologue and outputted data. msw 3/20/2000
cvs
More... about 24 years ago
Updated for upcoming 0.95.5 release - msw.
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More... about 24 years ago
Change doc/spoiler-html/Makefile.in and doc/playbook-html/Makefile.in to use $(datadir) instead of $(C_LIBDIR). Other add AWK and INCDIR lines so that it properly builds with autoconf setup. msw 3/19/2000
cvs
More... about 24 years ago
Change spoiler.tex, handbook.tex to build properly with later versions of tetex - added language specifier when using the babel package. msw 3/19/2000
cvs
More... about 24 years ago