renderer: also enable deluxe mapping if there is a lone specular map |
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5 days ago
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bikeshedding: unify some wording |
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6 days ago
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renderer: restore legacy logic in shadowing code |
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6 days ago
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renderer: use smaller epsilon on OpenGL 2 |
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6 days ago
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Shorten name of light clamping worldspawn key |
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7 days ago
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renderer: missing break in shadowing code |
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7 days ago
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renderer: reusable SetRgbaGen |
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7 days ago
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renderer: rewrite SetNormalScale without looping and branching |
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7 days ago
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renderer: extend missing texture logging |
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8 days ago
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pbr: Don't force ST_PHYSICALMAP when parsing pbr maps |
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9 days ago
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Remove vertexSkinning and vertexAnimation from GLShader_generic2D |
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13 days ago
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Remove redundant cullFace |
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13 days ago
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tr_shader: do not collapse lightmap having custom depthFunc |
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14 days ago
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Use static VBO for instant quad |
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18 days ago
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Nuke setRecommended command |
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25 days ago
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Migrate a few cvars to new-style |
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26 days ago
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Add the INIT flag to some more cvars |
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26 days ago
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Rework CVAR_INIT; migrate cvars to new-style |
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26 days ago
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Delete unused old-style cvars |
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27 days ago
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load entities string from an optional file maps/<map>.ent |
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about 1 month ago
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Introduce Sys::OnMainThread(); detect e.g. bad IPC |
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about 1 month ago
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tr_shader: fix blendFunc detection in collapse code |
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about 1 month ago
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tr_shader: do not collapse stage with tcGen environment |
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about 1 month ago
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NUKE client-side vertex arrays |
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about 1 month ago
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Fix portal scissor test |
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about 1 month ago
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renderer: invalidate GLSL shaders when headers change |
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about 2 months ago
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renderer: do not bind tr.lighttileRenderImage with generic GLSL shader |
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about 2 months ago
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Reset GL _State when rendering outer skybox |
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2 months ago
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renderer: rewrite dynamic lighting and shadowing selection code |
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2 months ago
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Optimisation: skybox rendering |
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2 months ago
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