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Moderate Activity

Commits : Listings

Analyzed about 9 hours ago. based on code collected about 14 hours ago.
Apr 19, 2023 — Apr 19, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
renderer: also enable deluxe mapping if there is a lone specular map
illwieckz
as Thomas Debesse
More... 5 days ago
bikeshedding: unify some wording
illwieckz
as Thomas Debesse
More... 6 days ago
renderer: restore legacy logic in shadowing code
illwieckz
as Thomas Debesse
More... 6 days ago
renderer: use smaller epsilon on OpenGL 2
illwieckz
as Thomas Debesse
More... 6 days ago
Shorten name of light clamping worldspawn key More... 7 days ago
renderer: missing break in shadowing code
illwieckz
as Thomas Debesse
More... 7 days ago
renderer: reusable SetRgbaGen
illwieckz
as Thomas Debesse
More... 7 days ago
renderer: rewrite SetNormalScale without looping and branching
illwieckz
as Thomas Debesse
More... 7 days ago
renderer: extend missing texture logging
illwieckz
as Thomas Debesse
More... 8 days ago
pbr: Don't force ST_PHYSICALMAP when parsing pbr maps More... 9 days ago
Remove vertexSkinning and vertexAnimation from GLShader_generic2D More... 13 days ago
Remove redundant cullFace More... 13 days ago
tr_shader: do not collapse lightmap having custom depthFunc
illwieckz
as Thomas Debesse
More... 14 days ago
Use static VBO for instant quad More... 18 days ago
Nuke setRecommended command More... 25 days ago
Migrate a few cvars to new-style More... 26 days ago
Add the INIT flag to some more cvars More... 26 days ago
Rework CVAR_INIT; migrate cvars to new-style More... 26 days ago
Delete unused old-style cvars More... 27 days ago
load entities string from an optional file maps/<map>.ent More... about 1 month ago
Introduce Sys::OnMainThread(); detect e.g. bad IPC More... about 1 month ago
tr_shader: fix blendFunc detection in collapse code
illwieckz
as Thomas Debesse
More... about 1 month ago
tr_shader: do not collapse stage with tcGen environment
illwieckz
as Thomas Debesse
More... about 1 month ago
NUKE client-side vertex arrays More... about 1 month ago
Fix portal scissor test More... about 1 month ago
renderer: invalidate GLSL shaders when headers change
illwieckz
as Thomas Debesse
More... about 2 months ago
renderer: do not bind tr.lighttileRenderImage with generic GLSL shader
illwieckz
as Thomas Debesse
More... about 2 months ago
Reset GL _State when rendering outer skybox More... 2 months ago
renderer: rewrite dynamic lighting and shadowing selection code
illwieckz
as Thomas Debesse
More... 2 months ago
Optimisation: skybox rendering More... 2 months ago