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Commits : Listings

Analyzed about 24 hours ago. based on code collected 2 days ago.
May 16, 2023 — May 16, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Examine shows both (curse and damned). More... 8 months ago
Loader also sets FLAG_CURSED/FLAG_DAMNED, when it found FLAG_PERM_CURSED/FLAG_PERM_DAMNED. More... 8 months ago
Undo r9056. Transfer the check to output only and identify only. More... 8 months ago
Change query_cost calculation. More... 8 months ago
Remove spellpoints output for wands, remove range output for potions, format switch and remove compiler warnings. More... 8 months ago
Add some more sanity checks for monsters, clean switch formatting, remove compiler warnings. More... 8 months ago
Scrolls don't burn when technically the spell is not possible. Scrolls only get auto identified, when this is needed after a succesfully cast. More... 8 months ago
Reworked church script. More... 8 months ago
Implement new remove curse logic. More... 8 months ago
Add archetype_global->_deathsick, _drain, _depletion, _poisoning to object:PresentArchInOb. More... 8 months ago
Add PLAYER_EQUIP_ITEM and change apply logic to use this. More... 8 months ago
Clean apply_light logic and allow applying burned out/no fuel items, auto light lamps when still applied and refueled More... 8 months ago
Fix unclean logic and optimize code. More... 8 months ago
Add GetAll "hack" on applied corpses. More... 8 months ago
Show spellpoints for magic devices when using examine. More... 8 months ago
Fix bug, so SA can pickup applied containers(corpse). More... 8 months ago
Clean learn and unlearn skill. More... 8 months ago
Clean sanity check and allow container to be who, mainly for "pay from container" logic to give back change to container. More... 8 months ago
Clean script and improve swap skill logic. More... 8 months ago
Add royal_exp_transfer script to Jahlnor in Stonehaven Castle. More... 8 months ago
Add royal_exp_transfer.lua script. More... 8 months ago
Add object:PresentArchInOb (limited prototype for _royal_experience) More... 8 months ago
Add game.MAXLEVEL, game.MAXMOBLEVEL and game:GetExpThreshold(level). More... 8 months ago
Change Frahak to use relativ level parameter when calling SetSkill. More... 8 months ago
Allow SA/script setlevel commands to adjust direct skills, without restrictions in exp_adjust. More... 8 months ago
Add homestone and homestone logic. More... 8 months ago
Last 1% from treasure list is now reachable, so heavy_rod can drop. More... 8 months ago
Clean guild logics, Add spellcaster range in relation to spellcaster level. More... 9 months ago
Paralyze don't stop the swing timer anymore, instead it delays the next swing. More... 9 months ago
Change exp and bonus output to make it better understandable, that bonus is integrated in exp value and not added to this. More... 9 months ago