3
I Use This!
High Activity

Commits : Listings

Analyzed about 20 hours ago. based on code collected 1 day ago.
May 03, 2023 — May 03, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Implement monster spawn delay/immunity More... 9 months ago
fix extra entry in enum More... 9 months ago
Fix F12 Key More... 9 months ago
Move *_priest from weapon_start to their weapon_x_1h definitions More... 9 months ago
Added file guard, formatted some comments. More... 9 months ago
Replace old plugin code for apply_object with the new format. This fixes a potential memory leak. More... 9 months ago
move abilities out of intern folder More... 9 months ago
Enable markers to signal connections. More... 9 months ago
Dungeon generator fixes: More... 9 months ago
Implement autojoining walls. Fix exporting dungeons being broken. Fix exports adding broken spawn points when no mob is specified. More... 9 months ago
simplify duplicated code More... 9 months ago
Implement some useful settings More... 9 months ago
Fix tooltips More... 9 months ago
No longer require any arguments to start via Love. Additionally remove a debug message. More... 9 months ago
Add support for connecting rooms only on a single axis (i.e. corridors only run straight north-south or east-west). More... 9 months ago
Allow features to have child features, enabling designers to add objectives spread across multiple rooms More... 9 months ago
Prevent spamming fire commands when players use ctrl + click. More... 9 months ago
Delete SDL includes which were inadvertently added in the previous commit. More... 10 months ago
More mouse control changes More... 10 months ago
Change mouse movement to move the player to the tile they clicked (assuming no obstacles). Change right-click to fire the player's ranged skill in the direction of the click. More... 10 months ago
Make the "below" window behave as expected when clicked and when the scroll wheel is used. More... 10 months ago
Add 64-bit Visual Studio build files. The updater has yet to be added. More... 10 months ago
Fix bugs related to separating and adding walls to rooms. More... 10 months ago
Implement prefab features which can be placed randomly throughout the dungeon. This required some large generation system changes and some QoL additions. Some cases still fail. More... 10 months ago
Change daemon search directory to match GUI save directory More... 11 months ago
* Implement rendering the dungeon with in-game graphics. More... 11 months ago
cleanup, finishing features, and bugfixes for the serializer UI More... 11 months ago
Rewrite saving/loading code to convert directly to the format needed for the generator More... 11 months ago
Remove some unused code and enable loading monster distributions More... 11 months ago
implement loading/saving mobs More... 11 months ago