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High Activity
Commits
: Listings
Analyzed
about 20 hours
ago. based on code collected
1 day
ago.
May 03, 2023 — May 03, 2024
Showing page 12 of 13
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Commit Message
Contributor
Files Modified
Lines Added
Lines Removed
Code Location
Date
Implement monster spawn delay/immunity
kamor
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9 months ago
fix extra entry in enum
franklinb
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9 months ago
Fix F12 Key
kamor
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9 months ago
Move *_priest from weapon_start to their weapon_x_1h definitions
kamor
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9 months ago
Added file guard, formatted some comments.
kamor
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9 months ago
Replace old plugin code for apply_object with the new format. This fixes a potential memory leak.
franklinb
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9 months ago
move abilities out of intern folder
franklinb
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9 months ago
Enable markers to signal connections.
franklinb
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9 months ago
Dungeon generator fixes:
franklinb
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9 months ago
Implement autojoining walls. Fix exporting dungeons being broken. Fix exports adding broken spawn points when no mob is specified.
franklinb
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9 months ago
simplify duplicated code
franklinb
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9 months ago
Implement some useful settings
franklinb
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9 months ago
Fix tooltips
franklinb
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9 months ago
No longer require any arguments to start via Love. Additionally remove a debug message.
franklinb
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9 months ago
Add support for connecting rooms only on a single axis (i.e. corridors only run straight north-south or east-west).
franklinb
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9 months ago
Allow features to have child features, enabling designers to add objectives spread across multiple rooms
franklinb
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9 months ago
Prevent spamming fire commands when players use ctrl + click.
franklinb
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9 months ago
Delete SDL includes which were inadvertently added in the previous commit.
franklinb
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10 months ago
More mouse control changes
franklinb
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10 months ago
Change mouse movement to move the player to the tile they clicked (assuming no obstacles). Change right-click to fire the player's ranged skill in the direction of the click.
franklinb
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10 months ago
Make the "below" window behave as expected when clicked and when the scroll wheel is used.
franklinb
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10 months ago
Add 64-bit Visual Studio build files. The updater has yet to be added.
franklinb
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10 months ago
Fix bugs related to separating and adding walls to rooms.
franklinb
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10 months ago
Implement prefab features which can be placed randomly throughout the dungeon. This required some large generation system changes and some QoL additions. Some cases still fail.
franklinb
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10 months ago
Change daemon search directory to match GUI save directory
franklinb
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11 months ago
* Implement rendering the dungeon with in-game graphics.
franklinb
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11 months ago
cleanup, finishing features, and bugfixes for the serializer UI
franklinb
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11 months ago
Rewrite saving/loading code to convert directly to the format needed for the generator
franklinb
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11 months ago
Remove some unused code and enable loading monster distributions
franklinb
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11 months ago
implement loading/saving mobs
franklinb
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11 months ago
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