Posted
about 9 years
ago
by
Kevin Moore ([email protected])
Asynchronous programming is everywhere – user interaction, network access, file I/O. Dart simplifies and enhances these scenarios with the 1.9 release. Today’s release introduces async methods and await expressions built on top of our existing
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Posted
over 9 years
ago
by
Davy Mitchell ([email protected])
Last time the Dungeon was rendered using a PRE tag - this time we will us an HTML5 canvas and use PNG files to render a better looking display. In 2014 I entered a game jam and from that I have a set of RPG graphics that will be used for this demo.
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Posted
over 9 years
ago
by
Davy Mitchell ([email protected])
Procedural generation is a technique used in computer graphics, simulations and games to create content on demand. For example, the worlds in Minecraft are not installed with the game, they are created by algorithms whilst the game is being played.
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Posted
over 9 years
ago
by
Anders Thorhauge Sandholm ([email protected])
Support for enums, async, and deferred loading are now officially part of the 2nd revision of the Ecma-408 standard, the Dart Programming Language Specification. The second revision was approved last week at the Ecma General Assembly.You can find
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Posted
over 9 years
ago
by
Davy Mitchell ([email protected])
There's a steadily growing number of Dart books. Is 'Mastering Dart?' by Sergey Akopkokhyants worthy of a place on your bookshelf? Find out in this review! The book consists of twelve chapters over three hundred and thirty pages, covering a broad
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Posted
over 9 years
ago
by
Chris Strom ([email protected])
Tonight, I place a Polymer.dart project under continuous integration. I have done similar work with some of the tests in the Patterns in Polymer book, but that is running on a custom install Jenkins server. This time, I am going to install on a
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Posted
over 9 years
ago
by
Chris Strom ([email protected])
I need to improve my continuous integration solutions for Patterns in Polymer. I do not know that I necessarily need to include a chapter on it in the book, but I ought to at least be able to point to some solutions in my research notes. Especially
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Posted
over 9 years
ago
by
Davy Mitchell ([email protected])
Munching Squares is a graphical that goes back to the PDP-1The code (available on GitHub) is very simple and easy to experiment with: for (int x = 0; x < 256; x ) { for (int y = 0; y < 256; y ) { ch = (x ^ y) % 256; c2d..fillStyle = "rgb(0
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Posted
over 9 years
ago
by
Chris Strom ([email protected])
As pointed out in comments last night, there may be yet another minimum viable Polymer.dart mixin than what I identified.The example mixin that I have been using is <a-form-input>, which enables arbitrary Polymer elements to serve as
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Posted
over 9 years
ago
by
Chris Strom ([email protected])
I may have given up prematurely on Dart mixins with Polymer.dart code. I still do not believe that it will work well enough that I would use mixins often, but maybe in certain specialized cases. If nothing else, I am curious to find the minimum
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