* compatibility with Valkyrie updates |
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almost 11 years ago
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* Downfall new IOGylph support |
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almost 11 years ago
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* cleanup after TLuaGameNode |
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about 11 years ago
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* code made compatible with TNode and TLuaNode merge |
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about 11 years ago
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* updates to the new speed system |
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about 11 years ago
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* eventcontroller implemented |
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about 11 years ago
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* downfall uses TIORL |
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over 11 years ago
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* async animation added |
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over 11 years ago
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* removed CritError calls |
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over 11 years ago
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* vluaentitynode changes update |
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over 11 years ago
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* TLuaLevelNode merged into TLuaMapNode |
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over 11 years ago
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* take advantage of new TLuaLevelNode features |
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over 11 years ago
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* ClearAll used instead of separate clears |
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almost 12 years ago
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* .position property usage instead of :position() |
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almost 12 years ago
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* TLuaLevelNode -> TLuaMapNode |
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almost 12 years ago
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* downfall uses TLuaLevelNode |
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almost 12 years ago
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* dfmap.pas removed |
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almost 12 years ago
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* TLuaGameNode/TLuaEntityNode split compatibility |
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almost 12 years ago
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* FVision moved to TLuaMapNode |
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almost 12 years ago
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* downfall TLevel based on TLuaMapNode |
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almost 12 years ago
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* renaming of methods and fields to fit with TLuaMapNode |
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almost 12 years ago
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* FName cached |
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almost 12 years ago
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* name property for all things |
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almost 12 years ago
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* level:beings_in_range and level:items_in_range reimplemented in Lua using :children_in_range |
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almost 12 years ago
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* LuaGameNode API updates |
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almost 12 years ago
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* levels are now 50x25 |
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almost 12 years ago
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* ActionWear/action_wear added |
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almost 12 years ago
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* removed level global variable |
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almost 12 years ago
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* save/load of item memory |
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almost 12 years ago
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* level is a proper TLuaGameNode now |
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almost 12 years ago
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