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I Use This!
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Commits : Listings

Analyzed about 20 hours ago. based on code collected about 23 hours ago.
Apr 24, 2023 — Apr 24, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Merge branch 'wgpu-renderer' into 9p
ecloud
as Shawn Rutledge
More... over 2 years ago
add a screenshot
ecloud
as Shawn Rutledge
More... over 2 years ago
handle path start #p by resetting start position
ecloud
as Shawn Rutledge
More... over 2 years ago
restore the Path widget type
ecloud
as Shawn Rutledge
More... over 2 years ago
make-path8-rect: stop scaling: path8 is no longer in 1/4mm units by default
ecloud
as Shawn Rutledge
More... over 2 years ago
move shape property into Rectangle.path property
ecloud
as Shawn Rutledge
More... over 2 years ago
add a widget shape property; implement for Rectangle
ecloud
as Shawn Rutledge
More... over 2 years ago
deal with CHICKEN_CSI/C env variables not always being set
ecloud
as Shawn Rutledge
More... over 2 years ago
try alpha-blending overlapping boxes
ecloud
as Shawn Rutledge
More... over 2 years ago
dispatch multiple paths to multiple shader cells
ecloud
as Shawn Rutledge
More... over 2 years ago
prepare to pass concatenated paths and cell-specific offsets to shader
ecloud
as Shawn Rutledge
More... over 2 years ago
take a path8 filename as a command-line argument
ecloud
as Shawn Rutledge
More... over 2 years ago
implement moveto
ecloud
as Shawn Rutledge
More... over 2 years ago
compute shader does l and z: finally can draw a box
ecloud
as Shawn Rutledge
More... over 2 years ago
redefine path8 as a series of 4-byte unsigned ints
ecloud
as Shawn Rutledge
More... over 2 years ago
compute shader: loop over pixels; load path8 file
ecloud
as Shawn Rutledge
More... over 2 years ago
draw an alpha texture gradient with the compute shader
ecloud
as Shawn Rutledge
More... over 2 years ago
separate input and output buffers to compute shader
ecloud
as Shawn Rutledge
More... over 2 years ago
add a dummy compute shader
ecloud
as Shawn Rutledge
More... over 2 years ago
add window_size uniform; try to "feather" one pixel width on each edge
ecloud
as Shawn Rutledge
More... over 2 years ago
nevermind the texture, just fill with AA edges and rounded corners
ecloud
as Shawn Rutledge
More... over 2 years ago
stretch the middle part of the brush texture most
ecloud
as Shawn Rutledge
More... over 2 years ago
blending
ecloud
as Shawn Rutledge
More... over 2 years ago
use a sampler
ecloud
as Shawn Rutledge
More... over 2 years ago
fill with a brush texture
ecloud
as Shawn Rutledge
More... over 2 years ago
fill a shape
ecloud
as Shawn Rutledge
More... over 2 years ago
draw lines with a vertex buffer
ecloud
as Shawn Rutledge
More... over 2 years ago
copy the wgpu hello-triangle example and get it building independently
ecloud
as Shawn Rutledge
More... over 2 years ago
empty first commit
ecloud
as Shawn Rutledge
More... over 2 years ago
9p renderer and server: finally getting along together
ecloud
as Shawn Rutledge
More... over 2 years ago