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Inactive
Commits
: Listings
Analyzed
about 6 hours
ago. based on code collected
about 18 hours
ago.
May 04, 2023 — May 04, 2024
Showing page 2 of 31
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Backed out changeset: 6d17b8f81926
Einar Ingebrigtsen
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almost 13 years ago
Working on the 3DS loader - minor changes, coordinate system is different
Einar Ingebrigtsen
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almost 13 years ago
Most of 3DS support up and running - courtesy of http://helixtoolkit.codeplex.com/
Einar Ingebrigtsen
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about 13 years ago
Math contributions from Rene Schulte
Einar Ingebrigtsen
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about 13 years ago
In case matrices are null - added a check for the RenderingManager to set Identity
Einar Ingebrigtsen
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about 13 years ago
Basic collada support up and running - a couple of small bugs, but getting there
Einar Ingebrigtsen
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about 13 years ago
Refactored things into the ColladaExtensions and fixed reading - Collada is quite the cool format, very dynamic. Me Like.. :)
Einar Ingebrigtsen
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about 13 years ago
Fixed #if statement to use Silverlight instead of Xaml - since its specific to Silverlight the condition!
Einar Ingebrigtsen
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about 13 years ago
Started work on Collada mesh loader
Einar Ingebrigtsen
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about 13 years ago
Started work on Bump mapping support
Einar Ingebrigtsen
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about 13 years ago
Putting the regular solution and project files back to non SL5 version for SL4
Einar Ingebrigtsen
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about 13 years ago
Introducing SL5 specific Solution and Project files
Einar Ingebrigtsen
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about 13 years ago
Experimenting with Phong shading for SL5
Einar Ingebrigtsen
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about 13 years ago
Merge
Einar Ingebrigtsen
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about 13 years ago
Most of core Balder is now in parity - a few things remains, but can be handled post #Mix11
Einar Ingebrigtsen
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about 13 years ago
Gouraud environment mapping support
Einar Ingebrigtsen
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about 13 years ago
Refactored EnvironmentMapping calculations to its own file for reusage - implemented flat version of EnvMap
Einar Ingebrigtsen
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about 13 years ago
Environment mapping for none shaded working
Einar Ingebrigtsen
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about 13 years ago
FlatTexture up and running!
Einar Ingebrigtsen
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about 13 years ago
Refactored lighting to be more DRY - lighting for Omni now implemented only in one place
Einar Ingebrigtsen
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about 13 years ago
Changed lighting code to take a vertex and normal as parameter + fixed flat shaded shading
Einar Ingebrigtsen
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about 13 years ago
Improving EnvironmentMap and moving WorldView to defaults
Einar Ingebrigtsen
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about 13 years ago
Fixed lighting calculations to calculate right light type. Odd thing!
Einar Ingebrigtsen
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about 13 years ago
Lighting problem fixed - WorldView matrix was not used for lighting
Einar Ingebrigtsen
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about 13 years ago
Added EnvironmentMap for single texture - flat - no lighting
Einar Ingebrigtsen
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about 13 years ago
Texture without lighting working
Einar Ingebrigtsen
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about 13 years ago
Helps to set the shader before rendering. :)
Einar Ingebrigtsen
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about 13 years ago
Shader is now an internal property of Material - custom shaders can be set using the CustomShader property, which will override the built in shaders.
Einar Ingebrigtsen
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about 13 years ago
Started work on GouraudTexture
Einar Ingebrigtsen
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about 13 years ago
Closing in on parity for basic lighting for Shaders
Einar Ingebrigtsen
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about 13 years ago
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