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Commits : Listings

Analyzed about 6 hours ago. based on code collected about 18 hours ago.
May 04, 2023 — May 04, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Backed out changeset: 6d17b8f81926 More... almost 13 years ago
Working on the 3DS loader - minor changes, coordinate system is different More... almost 13 years ago
Most of 3DS support up and running - courtesy of http://helixtoolkit.codeplex.com/ More... about 13 years ago
Math contributions from Rene Schulte More... about 13 years ago
In case matrices are null - added a check for the RenderingManager to set Identity More... about 13 years ago
Basic collada support up and running - a couple of small bugs, but getting there More... about 13 years ago
Refactored things into the ColladaExtensions and fixed reading - Collada is quite the cool format, very dynamic. Me Like.. :) More... about 13 years ago
Fixed #if statement to use Silverlight instead of Xaml - since its specific to Silverlight the condition! More... about 13 years ago
Started work on Collada mesh loader More... about 13 years ago
Started work on Bump mapping support More... about 13 years ago
Putting the regular solution and project files back to non SL5 version for SL4 More... about 13 years ago
Introducing SL5 specific Solution and Project files More... about 13 years ago
Experimenting with Phong shading for SL5 More... about 13 years ago
Merge More... about 13 years ago
Most of core Balder is now in parity - a few things remains, but can be handled post #Mix11 More... about 13 years ago
Gouraud environment mapping support More... about 13 years ago
Refactored EnvironmentMapping calculations to its own file for reusage - implemented flat version of EnvMap More... about 13 years ago
Environment mapping for none shaded working More... about 13 years ago
FlatTexture up and running! More... about 13 years ago
Refactored lighting to be more DRY - lighting for Omni now implemented only in one place More... about 13 years ago
Changed lighting code to take a vertex and normal as parameter + fixed flat shaded shading More... about 13 years ago
Improving EnvironmentMap and moving WorldView to defaults More... about 13 years ago
Fixed lighting calculations to calculate right light type. Odd thing! More... about 13 years ago
Lighting problem fixed - WorldView matrix was not used for lighting More... about 13 years ago
Added EnvironmentMap for single texture - flat - no lighting More... about 13 years ago
Texture without lighting working More... about 13 years ago
Helps to set the shader before rendering. :) More... about 13 years ago
Shader is now an internal property of Material - custom shaders can be set using the CustomShader property, which will override the built in shaders. More... about 13 years ago
Started work on GouraudTexture More... about 13 years ago
Closing in on parity for basic lighting for Shaders More... about 13 years ago