A basic D3D9 Game engine developed using C++.
All suggestions welcome.
Still in development, most of the old code does not have proper error checking, there are probably a few floating pointers, and it hasn't been set up for a release build yet.
All code available here is mostly one of many ways a similar technology may be implemented in a full commercial engine, though it is unlikely that this code will be optimised to a similar level.
Due to recent changes to the code, the minimum supported version of Windows is Vista.
These details are provided for information only. No information here is legal advice and should not be used as such.